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tables:tipua_injury_table [2026/07/01 12:49] – created ms_wuntchtables:tipua_injury_table [2026/07/01 14:30] (current) ms_wuntch
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 |  **100**  |  **Near Death Experience**  |You Gain 1 an [[:Game Mechanics:Definitions:Experience]]. Gain a [[:Game Mechanics:Definitions:Scar]].| |  **100**  |  **Near Death Experience**  |You Gain 1 an [[:Game Mechanics:Definitions:Experience]]. Gain a [[:Game Mechanics:Definitions:Scar]].|
 |  **101-105**  |  **Hinky Cyberware**  |[[:Game Mechanics:Conditions|Condition]]; [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] 80. \\ \\ Randomly determine a piece of installed [[:Cyberware]], it is rendered useless until repaired, you lose any benefits or [[:Game Mechanics:Definitions:Ability|Abilities]] given by that [[:Cyberware]]. When doing anything that involves this [[:Cyberware]], gain the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]] as [[:Game Mechanics:Definitions:Appropriate]]. \\ \\ This [[:Game Mechanics:Conditions|Condition]] can't be healed through normal means. Instead it requires time spent repairing the broken piece of [[:Cyberware]], represented by a [Periodic] [[:Skills:Tech]] [[:Game Mechanics:Definitions:Ability:Ritual]] to reduce its [[:Game Mechanics:Definitions:Ability:Ritual#Severity]].|   |  **101-105**  |  **Hinky Cyberware**  |[[:Game Mechanics:Conditions|Condition]]; [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] 80. \\ \\ Randomly determine a piece of installed [[:Cyberware]], it is rendered useless until repaired, you lose any benefits or [[:Game Mechanics:Definitions:Ability|Abilities]] given by that [[:Cyberware]]. When doing anything that involves this [[:Cyberware]], gain the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]] as [[:Game Mechanics:Definitions:Appropriate]]. \\ \\ This [[:Game Mechanics:Conditions|Condition]] can't be healed through normal means. Instead it requires time spent repairing the broken piece of [[:Cyberware]], represented by a [Periodic] [[:Skills:Tech]] [[:Game Mechanics:Definitions:Ability:Ritual]] to reduce its [[:Game Mechanics:Definitions:Ability:Ritual#Severity]].|  
-|  **106-110**  |  **Arm Broken**  |[[:Game Mechanics:Conditions|Condition]][[:Game Mechanics:Definitions:Ability:Ritual#Severity]] 60\\ \\ You lose the use of one [Hand Slot]. When using your arms, gain the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]] as [[:Game Mechanics:Definitions:Appropriate]].|   +|  **106-110**  |  **Gut Wound**  |You gain 2D6 instances of [[:Game Mechanics:Afflictions:Nauseated]]. Gain a [[:Game Mechanics:Definitions:Wound]].|   
-|  **111-115**  |  **Leg Broken**  |[[:Game Mechanics:Conditions|Condition]]; [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] 60\\ \\ Whenever you would spend an [[:Game Mechanics:Definitions:Movement Points|MP]], you must spend twice as much. Also you may only perform one [[:Basic Abilities:Move]] [[:Game Mechanics:Actions|Action]] per [[:Game Mechanics:Turn Order:Turn]]. When using your legs, gain the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]] as [[:Game Mechanics:Definitions:Appropriate]].|   +|  **111-115**  |  **Flesh Wound**  |You gain 2D6 instances of [[:Game Mechanics:Afflictions:Bleeding]]. Gain a [[:Game Mechanics:Definitions:Wound]].|   
-|  **116-120**  |  **Gut Wound**  |You gain 2D6 instances of [[:Game Mechanics:Afflictions:Nauseated]]. Gain a [[:Game Mechanics:Definitions:Wound]].|   +|  **116-120**  |  **Arm Loss**  |You lose an arm. Gain a [[:Game Mechanics:Definitions:Wound]]. Lose the use of one [Hand Slot]. When using your arms, gain the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]] as [[:Game Mechanics:Definitions:Appropriate]].|   
-|  **121-125**  |  **Flesh Wound**  |You gain 2D6 instances of [[:Game Mechanics:Afflictions:Bleeding]]. Gain a [[:Game Mechanics:Definitions:Wound]].|    +|  **121-125**  |  **Leg Loss**  |You lose a leg. Gain a [[:Game Mechanics:Definitions:Wound]]. Whenever you would spend an [[:Game Mechanics:Definitions:Movement Points|MP]], you must spend twice as much. Also you may only perform one [[:Basic Abilities:Move]] [[:Game Mechanics:Actions|Action]] per [[:Game Mechanics:Turn Order:Turn]]. When using your legs, gain the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]] as [[:Game Mechanics:Definitions:Appropriate]].|    
-|  **126-130 **  |  Meat Death  |Your Host body dies. You must find a new host.|   +|  **126-130 **  |  **Meat Death**  |Your Host body dies. You must find a new host.|   
-|  **131-135**  |  Meat Death  |Your Host body dies. You must find a new host.|   +|  **131-135**  |  **Meat Death**  |Your Host body dies. You must find a new host.|   
-|  **136-140**  |  Meat Death  |Your Host body dies. You must find a new host.|   +|  **136-140**  |  **Meat Death**  |Your Host body dies. You must find a new host.|   
-|  **141-145**  |  Meat Death  |Your Host body dies. You must find a new host.|   +|  **141-145**  |  **Meat Death**  |Your Host body dies. You must find a new host.|   
-|  **146-149**  |  Catastrophic Meat Death  |Your Host body dies. You must find a new host. In addition, you gain a permanent [[:Game Mechanics:Definitions:Wound]]. When you take a new Host, it will have a [[:Game Mechanics:Definitions:Wound]].|  +|  **146-149**  |  **Catastrophic Meat Death**  |Your Host body dies. You must find a new host. In addition, you gain a permanent [[:Game Mechanics:Definitions:Wound]]. When you take a new Host, it will have a [[:Game Mechanics:Definitions:Wound]].|  
 |  **150**  |  **Horrific Experience**  |You gain D6 an [[:Game Mechanics:Definitions:Experience]]. Gain half of this [[:Game Mechanics:Dice Pool:Result]] as [[:Game Mechanics:Definitions:Scar|Scars]], rounded down to a minimum of 1.| |  **150**  |  **Horrific Experience**  |You gain D6 an [[:Game Mechanics:Definitions:Experience]]. Gain half of this [[:Game Mechanics:Dice Pool:Result]] as [[:Game Mechanics:Definitions:Scar|Scars]], rounded down to a minimum of 1.|
 |  **151+**  |  **Death.**  |  **You gain the [[:Game Mechanics:Conditions|Condition:Death.]] [[:Game Mechanics:Conditions|Condition]].**  |   |  **151+**  |  **Death.**  |  **You gain the [[:Game Mechanics:Conditions|Condition:Death.]] [[:Game Mechanics:Conditions|Condition]].**  |