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| tables:tipua_injury_table [2026/07/01 14:12] – ms_wuntch | tables:tipua_injury_table [2026/07/01 14:30] (current) – ms_wuntch |
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| | **100** | **Near Death Experience** |You Gain 1 an [[:Game Mechanics:Definitions:Experience]]. Gain a [[:Game Mechanics:Definitions:Scar]].| | | **100** | **Near Death Experience** |You Gain 1 an [[:Game Mechanics:Definitions:Experience]]. Gain a [[:Game Mechanics:Definitions:Scar]].| |
| | **101-105** | **Hinky Cyberware** |[[:Game Mechanics:Conditions|Condition]]; [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] 80. \\ \\ Randomly determine a piece of installed [[:Cyberware]], it is rendered useless until repaired, you lose any benefits or [[:Game Mechanics:Definitions:Ability|Abilities]] given by that [[:Cyberware]]. When doing anything that involves this [[:Cyberware]], gain the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]] as [[:Game Mechanics:Definitions:Appropriate]]. \\ \\ This [[:Game Mechanics:Conditions|Condition]] can't be healed through normal means. Instead it requires time spent repairing the broken piece of [[:Cyberware]], represented by a [Periodic] [[:Skills:Tech]] [[:Game Mechanics:Definitions:Ability:Ritual]] to reduce its [[:Game Mechanics:Definitions:Ability:Ritual#Severity]].| | | **101-105** | **Hinky Cyberware** |[[:Game Mechanics:Conditions|Condition]]; [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] 80. \\ \\ Randomly determine a piece of installed [[:Cyberware]], it is rendered useless until repaired, you lose any benefits or [[:Game Mechanics:Definitions:Ability|Abilities]] given by that [[:Cyberware]]. When doing anything that involves this [[:Cyberware]], gain the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]] as [[:Game Mechanics:Definitions:Appropriate]]. \\ \\ This [[:Game Mechanics:Conditions|Condition]] can't be healed through normal means. Instead it requires time spent repairing the broken piece of [[:Cyberware]], represented by a [Periodic] [[:Skills:Tech]] [[:Game Mechanics:Definitions:Ability:Ritual]] to reduce its [[:Game Mechanics:Definitions:Ability:Ritual#Severity]].| |
| | **106-110** | **Arm Broken** |[[:Game Mechanics:Conditions|Condition]]; [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] 60. \\ \\ You lose the use of one [Hand Slot]. When using your arms, gain the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]] as [[:Game Mechanics:Definitions:Appropriate]].| | | **106-110** | **Gut Wound** |You gain 2D6 instances of [[:Game Mechanics:Afflictions:Nauseated]]. Gain a [[:Game Mechanics:Definitions:Wound]].| |
| | **111-115** | **Leg Broken** |[[:Game Mechanics:Conditions|Condition]]; [[:Game Mechanics:Definitions:Ability:Ritual#Severity]] 60. \\ \\ Whenever you would spend an [[:Game Mechanics:Definitions:Movement Points|MP]], you must spend twice as much. Also you may only perform one [[:Basic Abilities:Move]] [[:Game Mechanics:Actions|Action]] per [[:Game Mechanics:Turn Order:Turn]]. When using your legs, gain the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]] as [[:Game Mechanics:Definitions:Appropriate]].| | | **111-115** | **Flesh Wound** |You gain 2D6 instances of [[:Game Mechanics:Afflictions:Bleeding]]. Gain a [[:Game Mechanics:Definitions:Wound]].| |
| | **116-120** | **Gut Wound** |You gain 2D6 instances of [[:Game Mechanics:Afflictions:Nauseated]]. Gain a [[:Game Mechanics:Definitions:Wound]].| | | **116-120** | **Arm Loss** |You lose an arm. Gain a [[:Game Mechanics:Definitions:Wound]]. Lose the use of one [Hand Slot]. When using your arms, gain the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]] as [[:Game Mechanics:Definitions:Appropriate]].| |
| | **121-125** | **Flesh Wound** |You gain 2D6 instances of [[:Game Mechanics:Afflictions:Bleeding]]. Gain a [[:Game Mechanics:Definitions:Wound]].| | | **121-125** | **Leg Loss** |You lose a leg. Gain a [[:Game Mechanics:Definitions:Wound]]. Whenever you would spend an [[:Game Mechanics:Definitions:Movement Points|MP]], you must spend twice as much. Also you may only perform one [[:Basic Abilities:Move]] [[:Game Mechanics:Actions|Action]] per [[:Game Mechanics:Turn Order:Turn]]. When using your legs, gain the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]] as [[:Game Mechanics:Definitions:Appropriate]].| |
| | **126-130 ** | **Meat Death** |Your Host body dies. You must find a new host.| | | **126-130 ** | **Meat Death** |Your Host body dies. You must find a new host.| |
| | **131-135** | **Meat Death** |Your Host body dies. You must find a new host.| | | **131-135** | **Meat Death** |Your Host body dies. You must find a new host.| |