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| the_universal_rules [2026/06/23 15:20] – [Rule #1 - Discussion is always Appropriate] ms_ash | the_universal_rules [2026/07/29 10:01] (current) – removed ms_wuntch | ||
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| - | ====== The Universal Rules ====== | ||
| - | <WRAP center centeralign 70%> | ||
| - | ===== Rule #1 - Discussion is Appropriate ===== | ||
| - | No rules system can account for every possible situation. Science fiction and fantasy stories are often strange, complex and unpredictable, | ||
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| - | When a rule refers to something as [Appropriate] or is dependant on a specific [Situation], | ||
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| - | ===== Rule #2 - Rule of Cool ===== | ||
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| - | Meat Space is a game of magically charged cyber-spacers doing extraordinary things in extravagant style. While it is completely reasonable for a [GM] to occasionally rule that something is impossible, if a [Player] suggests something wild but badass, we recommend erring on the side of allowing an attempt rather than denying one, as [Appropriate]. As long as the proposed action is reasonable within the context of the story, the [GM] should assign a [Difficulty] and allow the [CM] to make the attempt. Failure can often be just as entertaining as success, and unexpected solutions frequently create the most memorable moments.\\ | ||
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| - | This rule does not override common sense, table expectations or [Consent]. If an action would be disruptive, inappropriate for the game being played or make another [Player] uncomfortable, | ||
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| - | ===== Rule #3 - Intent First ===== | ||
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| - | Meat Space is intentionally a complex game because, while a complex game can be overwhelming today, it can still be fun tomorrow.\\ | ||
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| - | The rules can be complex, but playing the game is simple. Tell the table what you want your [Character] to do. The [Players] can then decide whether the outcome should be roleplayed or resolved with a roll of the dice.\\ | ||
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| - | Everything else comes second.\\ | ||
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| - | The rules exist to support the story, not replace it. Focus on your intentions first and learn the finer details as you go.\\ | ||
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| - | ===== Rule #4 - Abilities of the Same Name Don't Stack ===== | ||
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| - | There are many [Abilities] in Meat Space. Some are active, some are passive, but a [Target] can only benefit from an [Ability] with the same name once at any given time.\\ | ||
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| - | **Example**: | ||
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| - | ===== Rule #5 - You Can't Reroll a Reroll. ===== | ||
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| - | Many [Abilities], | ||
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| - | Regardless of how many sources of [Rerolls] are available, a [Die] can never be [Rerolled] more than once. A [Reroll] can only ever be applied to the original roll of a [Die].\\ | ||
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| - | **Please Note**: This rule does not apply to [Do-Overs], which are a separate mechanic. | ||
| - | </ | ||
