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the_universal_rules [2026/06/24 12:22] – [Rule #1 - Discussion is Appropriate] ms_ashthe_universal_rules [2026/07/29 10:01] (current) – removed ms_wuntch
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-====== The Universal Rules ====== 
-<WRAP center centeralign 70%> 
-===== Rule #1 - Discussion is Appropriate ===== 
  
-No rules system can account for every possible situation. Science fiction and fantasy stories are often strange, complex and unpredictable, and Meat Space is no exception. As a result, some rules intentionally require interpretation by the [Players].\\ 
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-When a rule refers to something as [Appropriate] or is dependant on a specific [Situation], the [Players] should discuss how the rule applies and choose the outcome that best fits the narrative and current circumstances. If a consensus cannot be reached, the [GM] may make a final ruling, or the table may use another method of resolving the disagreement, such as flipping a coin or rolling a die, as [Appropriate].\\ 
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-===== Rule #2 - Rule of Cool ===== 
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-Meat Space is a game of magically charged cyber-spacers doing extraordinary things in extravagant style. While it is completely reasonable for a [GM] to occasionally rule that something is impossible, if a [Player] suggests something wild but badass, we recommend erring on the side of allowing an attempt rather than denying one, as [Appropriate]. As long as the proposed action is reasonable within the context of the story, the [GM] should assign a [Difficulty] and allow the [CM] to make the attempt. Failure can often be just as entertaining as success, and unexpected solutions frequently create the most memorable moments.\\ 
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-This rule does not override common sense, table expectations or [Consent]. If an action would be disruptive, inappropriate for the game being played or make another [Player] uncomfortable, it should be handled accordingly. See [Consent] for more information.\\ 
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-===== Rule #3 - Intent First ===== 
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-Meat Space is intentionally a complex game because, while a complex game can be overwhelming today, it can still be fun tomorrow.\\ 
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-The rules can be complex, but playing the game is simple. Tell the table what you want your [Character] to do. The [Players] can then decide whether the outcome should be roleplayed or resolved with a roll of the dice.\\ 
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-Everything else comes second.\\ 
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-The rules exist to support the story, not replace it. Focus on your intentions first and learn the finer details as you go.\\ 
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-===== Rule #4 - Abilities of the Same Name Don't Stack ===== 
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-There are many [Abilities] in Meat Space. Some are active, some are passive, but a [Target] can only benefit from an [Ability] with the same name once at any given time.\\ 
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-**Example**: Using the [Dodge] [Quick Action] twice would only increase your [Defence] once, as both effects originate from the [Dodge] [Ability].\\ 
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-===== Rule #5 - You Can't Reroll a Reroll. ===== 
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-Many [Abilities], effects and [Properties] allow a [Die] to be rolled again after it has already been rolled. This is known as a [Reroll].\\ 
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-Regardless of how many sources of [Rerolls] are available, a [Die] can never be [Rerolled] more than once. A [Reroll] can only ever be applied to the original roll of a [Die].\\ 
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-**Please Note**: This rule does not apply to [Do-Overs], which are a separate mechanic. 
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-===== Rule #6 - Repetition is Exhausting ===== 
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-In Meat Space, [Characters] gain multiple [Action Points] ([AP]) and [Quick Action Points] ([QP]) that can be spent to perform [Actions] and [Quick Actions]. As long as a [Character] has the required [AP] or [QP], they may perform the same [Ability] multiple times.\\ 
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-However, repeatedly performing the same [Ability] is physically and mentally demanding. Whenever a [Character] performs the same [Ability] more than once during the same [Round], they trigger [Exhaustion]. If they are acting as the [Crew] of a [Vehicle], they trigger [Overload] instead.\\ 
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-[Exhaustion] and [Overload] represent the increasing strain caused by repetition and typically result in additional [Strain] or [Systems] [Damage], as [Appropriate].\\ 
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