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traits:continuous [2026/06/12 11:09] – external edit 127.0.0.1traits:continuous [2026/07/20 15:23] (current) ms_ash
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 ====== Continuous ====== ====== Continuous ======
- +[[:Traits|Trait]]\\
-If this Ability is Successfully performed at the start of your Turn, before other non-Continuous Actions, it is assumed never to have ended. \\ +
 \\ \\
-(// Note: It is still possible to interact with the Ability as it is being performed, such as a Counterspell, for exampleContinuous only applies once it has been successfully performedfor narrative simplicityIt is intended to stop non-diegetic shenanigansHave a discussion to determine what feels reasonable in the moment, as Appropriate// ). +This is an [[:Game Mechanics:Definitions:Ability]] that effects how other [[:Game Mechanics:Definitions:Ability|Abilities]] can be used.\\ 
 +\\ 
 +If a [[Traits:Continuous]] [[:Game Mechanics:Definitions:Ability]] is used as your first [[:Game Mechanics:Actions|Action]], including [[:Game Mechanics:Actions:Quick Action]], per [[:Game Mechanics:Turn Order:Turn]], it is merely maintained, it isn'performed again. While it will still cost an [[:Ratings:Action Points|AP]] or [[:Ratings:Quick Action Points|QP]]but it won't cost any [[:Ratings:Mana]] and isn't counted for the purposes of triggering [[:Game Mechanics:Exhaustion]].\\ 
 +\\ 
 +Since it isn't activated or cast againit can't be [Countered] or interacted with, as the effect is being maintainedThe effect is assumed to have never ended.\\ 
 +\\ 
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5c - July 2026 
 +  * Wording Updated 
 +  * No longer costs Mana if Continued 
 +  * No longer can be Countered if Continued 
 +</WRAP>