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traits:disintegrating [2025/12/02 13:38] – changing old shortcuts to ratings mentletraits:disintegrating [2026/06/12 11:09] (current) – external edit 127.0.0.1
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 ====== Disintegrating ====== ====== Disintegrating ======
-**Trait.** \\ Grants a bonus +30 to [[:Game_Mechanics:Injuries|Injury]] Checks inflicted by this Item. In addition, while this Item is [[:Game_Mechanics:Definitions:Equipped]] or [[:Game_Mechanics:Definitions:Holstered]], you gain a bonus D12 to any and all [[:Ratings:Swagger]] Checks you perform. You may only recieve the benefits from one instance of <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> or Disintegrating.\\+<wrap preview>[[:Traits|Trait]]</wrap>.\\
 \\ \\
-Furthermore, all Totals on the [[:Game_Mechanics:Injuries|Injury]] Table equal to or greater than 100 are replaced with the following: \\+You may <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> the outcome of any <wrap preview>[[:Game Mechanics:Injury]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Test|Tests]]</wrap> you inflict up to three times.\\
 \\ \\
-**Disintegrated**\\+In addition, should an <wrap preview>[[:Items|Item]]</wrap> with this <wrap preview>[[:Traits|Trait]]</wrap> be <wrap preview>[[Game Mechanics:Definitions:Equipped]]</wrap> or [Holstered], you may gain a bonus D12 to any and all <wrap preview>[[Ratings:Swagger]]</wrap> <wrap preview>[[:Game_Mechanics:Check|Checks]]</wrap> you perform.\\
 \\ \\
-The individual is completely destroyed. They don't leave a corpse. They cannot be resurrected or revivedsave through Resurrection Ability that specifically specifies that it can restore the Disintegrated Injury. +Furthermoreall effects and <wrap preview>[[:Game Mechanics:Conditions]]</wrap> on the [[:Tables:Injury Table]] equal to or greater than <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of 100 are replaced with the <wrap preview>[[:Game Mechanics:Conditions:Disintegrated]]</wrap> <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> on any <wrap preview>[[:Game Mechanics:Injury]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Test|Tests]]</wrap> you inflict.\\  
 +\\ 
 +**Please Note**: These effects are mutually exclusive. You can only benefit from one of the following at a time: [[:Traits:Disintegrating#Disintegrating|Disintegrating]], <wrap preview>[[:Traits:Vicious]]</wrap> or <wrap preview>[[:Traits:Brutal]]</wrap>
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5b - April 2026\\ 
 +  * Flat integer Bonus changed to Upgrade. 
 +</WRAP>