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traits:disintegrating [2026/04/01 15:22] ms_wuntchtraits:disintegrating [2026/06/12 11:09] (current) – external edit 127.0.0.1
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 <wrap preview>[[:Traits|Trait]]</wrap>.\\ <wrap preview>[[:Traits|Trait]]</wrap>.\\
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-You may add a +30 <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Modifier]]</wrap> to any <wrap preview>[[:Game Mechanics:Injury]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Test|Tests]]</wrap> you inflict.\\+You may <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> the outcome of any <wrap preview>[[:Game Mechanics:Injury]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Test|Tests]]</wrap> you inflict up to three times.\\
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 In addition, should an <wrap preview>[[:Items|Item]]</wrap> with this <wrap preview>[[:Traits|Trait]]</wrap> be <wrap preview>[[Game Mechanics:Definitions:Equipped]]</wrap> or [Holstered], you may gain a bonus D12 to any and all <wrap preview>[[Ratings:Swagger]]</wrap> <wrap preview>[[:Game_Mechanics:Check|Checks]]</wrap> you perform.\\ In addition, should an <wrap preview>[[:Items|Item]]</wrap> with this <wrap preview>[[:Traits|Trait]]</wrap> be <wrap preview>[[Game Mechanics:Definitions:Equipped]]</wrap> or [Holstered], you may gain a bonus D12 to any and all <wrap preview>[[Ratings:Swagger]]</wrap> <wrap preview>[[:Game_Mechanics:Check|Checks]]</wrap> you perform.\\
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-Furthermore, all effects and <wrap preview>[[:Game Mechanics:Conditions]]</wrap> on the [[:Tables:Injury Table]] equal to or greater than a <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of 100 are replaced with the [Disintegrated] <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> on any <wrap preview>[[:Game Mechanics:Injury]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Test|Tests]]</wrap> you inflict.\\ +Furthermore, all effects and <wrap preview>[[:Game Mechanics:Conditions]]</wrap> on the [[:Tables:Injury Table]] equal to or greater than a <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of 100 are replaced with the <wrap preview>[[:Game Mechanics:Conditions:Disintegrated]]</wrap> <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> on any <wrap preview>[[:Game Mechanics:Injury]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Test|Tests]]</wrap> you inflict.\\ 
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-**Please Note**: These effects are mutually exclusive. You can only benefit from one of the following at a time: [[:Traits:Disintegrating#Disintegrating|Disintegrating]], <wrap preview>[[:Traits:Vicious]]</wrap> or <wrap preview>[[:Traits:Brutal]]</wrap>, not all 3. +**Please Note**: These effects are mutually exclusive. You can only benefit from one of the following at a time: [[:Traits:Disintegrating#Disintegrating|Disintegrating]], <wrap preview>[[:Traits:Vicious]]</wrap> or <wrap preview>[[:Traits:Brutal]]</wrap>. 
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5b - April 2026\\ 
 +  * Flat integer Bonus changed to Upgrade. 
 +</WRAP>