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traits:doubles [2026/02/11 12:48] – created ms_wuntchtraits:doubles [2026/06/12 11:09] (current) – external edit 127.0.0.1
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 **<wrap preview>[[:Traits|Trait]]</wrap>** - **<wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>** \\  **<wrap preview>[[:Traits|Trait]]</wrap>** - **<wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>** \\ 
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-While under the effects of this <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, any time two <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap> in your <wrap preview>[[:Game_Mechanics:Dice Pool]]</wrap> have the same <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap>, both <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap> replace their <wrap preview>[[:Game_Mechanics:Dice Pool:Result|Results]]</wrap> with the maximum that <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap> can roll.\\+While under the effects of this <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, any time two or more <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap> in your <wrap preview>[[:Game_Mechanics:Dice Pool]]</wrap> have the same <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap>, both <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap> replace their <wrap preview>[[:Game_Mechanics:Dice Pool:Result|Results]]</wrap> with the maximum that <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap> can roll.\\
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 **Example**: Getting a <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of 6 on both a D20 and D12 in your <wrap preview>[[:Game_Mechanics:Dice Pool]]</wrap> would cause the D20's <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> to become 20 and the D12's <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> to become 12. Furthermore due to the <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of the D20 becoming 20 it also <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Success|Critically Succeeds]]</wrap>.\\ **Example**: Getting a <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of 6 on both a D20 and D12 in your <wrap preview>[[:Game_Mechanics:Dice Pool]]</wrap> would cause the D20's <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> to become 20 and the D12's <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> to become 12. Furthermore due to the <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of the D20 becoming 20 it also <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Success|Critically Succeeds]]</wrap>.\\
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 **Please Note**: [[:Traits:Doubles#Doubles|Doubles]] applies to all <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap> in a <wrap preview>[[:Game_Mechanics:Dice Pool]]</wrap>, not just a single pair. If you had 20 <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap> with the same <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap>, all of them would benefit from [[:Traits:Doubles#Doubles|Doubles]]. **Please Note**: [[:Traits:Doubles#Doubles|Doubles]] applies to all <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap> in a <wrap preview>[[:Game_Mechanics:Dice Pool]]</wrap>, not just a single pair. If you had 20 <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap> with the same <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap>, all of them would benefit from [[:Traits:Doubles#Doubles|Doubles]].