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traits:homing [2026/08/06 09:47] – created ms_ashtraits:homing [2026/08/06 10:14] (current) ms_ash
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 **[[:Traits|Trait]].** \\ **[[:Traits|Trait]].** \\
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-When performing an [[:Game Mechanics:Attack]] with a [[:Items:Equipment:Weapons|Weapon]], [[:Game Mechanics:Spell]], [[:Game Mechanics:Invocation]], etc, with the [[:Traits:Homing]] [[[:Game Mechanics:Definitions:Ability]] against an [[:Game Mechanics:Definitions:Entity]] with the [[:Game Mechanics:Conditions:Marked]] [[:Game Mechancis:Conditions|Condition]], you can ignore [[:Game Mechanics:Definitions:Terrain]] when determining [Line of Effect].\\+When performing an [[:Game Mechanics:Attack]] with a [[:Items:Equipment:Weapons|Weapon]], [[:Game Mechanics:Spell]], [[:Game Mechanics:Invocation]], etc, with the [[:Traits:Homing]] [[[:Game Mechanics:Definitions:Ability]] against an [[:Game Mechanics:Definitions:Entity]] with the [[:Game Mechanics:Conditions:Marked]] [[:Game Mechanics:Conditions|Condition]], you can ignore [[:Game Mechanics:Terrain]] when determining [[:Mechanic:Affect]].\\
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-In addition, the [[:Game Mechanics:Attack]] gains the [[:Game Mechanics:Property:Advantage]] [[:Game Mechanics:Property]].+In addition, the [[:Game Mechanics:Attack]] gains the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]].