Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |
| traits:homing [2026/08/06 10:08] – ms_ash | traits:homing [2026/08/06 10:14] (current) – ms_ash |
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| **[[:Traits|Trait]].** \\ | **[[:Traits|Trait]].** \\ |
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| When performing an [[:Game Mechanics:Attack]] with a [[:Items:Equipment:Weapons|Weapon]], [[:Game Mechanics:Spell]], [[:Game Mechanics:Invocation]], etc, with the [[:Traits:Homing]] [[[:Game Mechanics:Definitions:Ability]] against an [[:Game Mechanics:Definitions:Entity]] with the [[:Game Mechanics:Conditions:Marked]] [[:Game Mechanics:Conditions|Condition]], you can ignore [[:Game Mechanics:Terrain]] when determining [Line of Effect].\\ | When performing an [[:Game Mechanics:Attack]] with a [[:Items:Equipment:Weapons|Weapon]], [[:Game Mechanics:Spell]], [[:Game Mechanics:Invocation]], etc, with the [[:Traits:Homing]] [[[:Game Mechanics:Definitions:Ability]] against an [[:Game Mechanics:Definitions:Entity]] with the [[:Game Mechanics:Conditions:Marked]] [[:Game Mechanics:Conditions|Condition]], you can ignore [[:Game Mechanics:Terrain]] when determining [[:Mechanic:Affect]].\\ |
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| In addition, the [[:Game Mechanics:Attack]] gains the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]]. | In addition, the [[:Game Mechanics:Attack]] gains the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]]. |