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| traits:imperfection [2026/02/11 13:54] – created ms_wuntch | traits:imperfection [2026/06/12 11:09] (current) – external edit 127.0.0.1 |
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| **<wrap preview>[[:Traits|Trait]]</wrap>** - **<wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>** \\ | **<wrap preview>[[:Traits|Trait]]</wrap>** - **<wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>** \\ |
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| While under the effects of this <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, when rolling a D20, a <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of 20 is replaced with a <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of 1. \\ | When rolling a D20, a <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of 20 is replaced with a <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of 1. \\ |
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| When your <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> is replaced, its <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Success]]</wrap> is also replaced with <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Failure]]</wrap>, you do not have both at the same time.\\ | Due to the <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of 20 being replaced with 1, you never achieve <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Success]]</wrap>, achieving <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Failure]]</wrap> instead.\\ |
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| <WRAP safety> | <WRAP safety> |
| //**Wuntch's Whatever**// \\ | //**Wuntch's Whatever**// \\ |
| Imperfection is a VERY potent negative property and is very rarely found natively on Items and abilities for just this reason. If you are considering applying imperfection to a Dice Pool as a result of roleplay or a consequence of some kind, we recommend putting strong consideration into this choice. A roll with Imperfection can never crit, functionally making that roll almost or completely impossible for Characters that aren't specialised in it, and even those who are, now critically fail on a 20. seems pretty sucky from the players point of view. All that to say, Imperfection is a great tool to apply if a roll SHOULD be desperate and near impossible, but if not, there are plenty of other Properties to spice up your rolls. | Imperfection is a VERY potent negative Property and is very rarely found natively on Items and Abilities for just this reason. If you are considering applying Imperfection to a Dice Pool as a result of roleplay or a consequence of some kind, we recommend putting strong consideration into this choice. A roll with Imperfection can never crit, functionally making that roll almost or completely impossible for Characters that aren't specialised in it, and even those who are, now critically fail on a 20. seems pretty sucky from the players point of view. All that to say, Imperfection is a great tool to apply if a roll SHOULD be desperate and near impossible, but if not, there are plenty of other Properties to spice up your rolls. |
| </WRAP> | </WRAP> |
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