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traits:imperfection [2026/02/11 14:12] ms_wuntchtraits:imperfection [2026/06/12 11:09] (current) – external edit 127.0.0.1
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 **<wrap preview>[[:Traits|Trait]]</wrap>** - **<wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>** \\  **<wrap preview>[[:Traits|Trait]]</wrap>** - **<wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>** \\ 
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-While under the effects of this <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, when rolling a D20, a <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of 20 is replaced with a <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of 1. \\+When rolling a D20, a <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of 20 is replaced with a <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of 1. \\
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-Due to the <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of 20 being replaced with 1, you never achieve <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Success]]</wrap>, instead you achieve <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Failure]]</wrap>.\\+Due to the <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of 20 being replaced with 1, you never achieve <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Success]]</wrap>, achieving <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Failure]]</wrap> instead.\\
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 <WRAP safety> <WRAP safety>