Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |
| traits:imploding [2026/08/24 14:34] – ms_ash | traits:imploding [2026/08/24 14:35] (current) – ms_ash |
|---|
| While under the effects of this [[:Game_Mechanics:Definitions:Property]], whenever you would achieve a [[:Game_Mechanics:Dice Pool:Result]] on a [[Game Mechanics:Definitions:Dice|Die]] equal to the maximum that die can roll, such as an 8 on a D8 or 4 on a D4, that [[Game Mechanics:Definitions:Dice|Die]] is removed from your [[:Game_Mechanics:Dice Pool]].\\ | While under the effects of this [[:Game_Mechanics:Definitions:Property]], whenever you would achieve a [[:Game_Mechanics:Dice Pool:Result]] on a [[Game Mechanics:Definitions:Dice|Die]] equal to the maximum that die can roll, such as an 8 on a D8 or 4 on a D4, that [[Game Mechanics:Definitions:Dice|Die]] is removed from your [[:Game_Mechanics:Dice Pool]].\\ |
| \\ | \\ |
| If a [[:Game_Mechanics:Dice Pool]] is under the effects of both the [[:Traits:Imploding#Imploding|Imploding]] and [[:Traits:Unreliable#Unreliable]] [[:Game_Mechanics:Definitions:Property]], [[:Traits:Imploding#Imploding|Imploding]] is resolved first, before [Rerolling] any [[Game Mechanics:Definitions:Dice|Die]] due to the [[:Traits:Unreliable#Unreliable]] [[:Game_Mechanics:Definitions:Property]].\\ | If a [[:Game_Mechanics:Dice Pool]] is under the effects of both the [[:Traits:Imploding#Imploding|Imploding]] and [[:Traits:Unreliable#Unreliable]] [[:Game_Mechanics:Definitions:Property]], [[:Traits:Imploding#Imploding|Imploding]] is resolved first, before [[:Game Mechanics:Definitions:Rerolling]] any [[Game Mechanics:Definitions:Dice|Die]] due to the [[:Traits:Unreliable#Unreliable]] [[:Game_Mechanics:Definitions:Property]].\\ |
| \\ | \\ |
| **Example**: Rolling a 12 on a D12 under the effects of [[:Traits:Imploding#Imploding|Imploding]] would cause the D12 to be removed from the [[:Game_Mechanics:Dice Pool]], thus adding nothing to the [[:Game_Mechanics:Dice Pool:Total]]. | **Example**: Rolling a 12 on a D12 under the effects of [[:Traits:Imploding#Imploding|Imploding]] would cause the D12 to be removed from the [[:Game_Mechanics:Dice Pool]], thus adding nothing to the [[:Game_Mechanics:Dice Pool:Total]]. |