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| Both sides previous revisionPrevious revision | |
| traits:unreliable [2026/06/12 11:08] – external edit 127.0.0.1 | traits:unreliable [2026/08/24 14:35] (current) – ms_ash |
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| * 10,11 & 12 on D12's. | * 10,11 & 12 on D12's. |
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| **Please Note**: As a helpful reminder, [[:Traits:Unreliable#Unreliable|Unreliable]] only applies to the highest 25% of possible <wrap preview>[[:Game_Mechanics:Dice Pool:Result|Results]]</wrap> on a <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap>. | **Please Note**: As a helpful reminder, [[:Traits:Unreliable#Unreliable|Unreliable]] only applies to the highest 25% of possible <wrap preview>[[:Game_Mechanics:Dice Pool:Result|Results]]</wrap> on a <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap>.\\ |
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| | If a [[:Game_Mechanics:Dice Pool]] is under the effects of both the [[:Traits:Imploding#Imploding|Imploding]] and [[:Traits:Unreliable#Unreliable]] [[:Game_Mechanics:Definitions:Property]], [[:Traits:Imploding#Imploding|Imploding]] is resolved first, before [[:Game Mechanics:Definitions:Rerolling]] any [[Game Mechanics:Definitions:Dice|Die]] due to the [[:Traits:Unreliable#Unreliable]] [[:Game_Mechanics:Definitions:Property]].\\ |