Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
traits:unreliable [2026/06/12 11:08] – external edit 127.0.0.1traits:unreliable [2026/08/24 14:35] (current) ms_ash
Line 9: Line 9:
   * 10,11 & 12 on D12's.   * 10,11 & 12 on D12's.
  
-**Please Note**: As a helpful reminder, [[:Traits:Unreliable#Unreliable|Unreliable]]  only applies to the highest 25% of possible <wrap preview>[[:Game_Mechanics:Dice Pool:Result|Results]]</wrap> on a <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap>.+**Please Note**: As a helpful reminder, [[:Traits:Unreliable#Unreliable|Unreliable]]  only applies to the highest 25% of possible <wrap preview>[[:Game_Mechanics:Dice Pool:Result|Results]]</wrap> on a <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap>.\\ 
 +\\ 
 +If a [[:Game_Mechanics:Dice Pool]] is under the effects of both the [[:Traits:Imploding#Imploding|Imploding]] and [[:Traits:Unreliable#Unreliable]] [[:Game_Mechanics:Definitions:Property]], [[:Traits:Imploding#Imploding|Imploding]] is resolved first, before [[:Game Mechanics:Definitions:Rerolling]] any [[Game Mechanics:Definitions:Dice|Die]] due to the [[:Traits:Unreliable#Unreliable]] [[:Game_Mechanics:Definitions:Property]].\\