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traits:unreliable [2026/02/11 10:41] ms_wuntchtraits:unreliable [2026/08/24 14:35] (current) ms_ash
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 **<wrap preview>[[:Traits|Trait]]</wrap>** - **<wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>** \\  **<wrap preview>[[:Traits|Trait]]</wrap>** - **<wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>** \\ 
 \\ \\
-While under the effects of this <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, when rolling a D4, D6, D8, D10 or D12, you must [Reroll] <wrap preview>[[:Game_Mechanics:Dice Pool:Result|Results]]</wrap> of:+While under the effects of this <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, when rolling a D4, D6, D8, D10 or D12, you must <wrap preview>[[:Game Mechanics:Definitions:Rerolling|Reroll]]</wrap> <wrap preview>[[:Game_Mechanics:Dice Pool:Result|Results]]</wrap> of:
   * 4 on D4's   * 4 on D4's
   * 6 on D6's   * 6 on D6's
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   * 10,11 & 12 on D12's.   * 10,11 & 12 on D12's.
  
-**Please Note**: As a helpful reminder, [[:Traits:Unreliable#Unreliable|Unreliable]]  only applies to the highest 25% of possible <wrap preview>[[:Game_Mechanics:Dice Pool:Result|Results]]</wrap> on a <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap>.+**Please Note**: As a helpful reminder, [[:Traits:Unreliable#Unreliable|Unreliable]]  only applies to the highest 25% of possible <wrap preview>[[:Game_Mechanics:Dice Pool:Result|Results]]</wrap> on a <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap>.\\ 
 +\\ 
 +If a [[:Game_Mechanics:Dice Pool]] is under the effects of both the [[:Traits:Imploding#Imploding|Imploding]] and [[:Traits:Unreliable#Unreliable]] [[:Game_Mechanics:Definitions:Property]], [[:Traits:Imploding#Imploding|Imploding]] is resolved first, before [[:Game Mechanics:Definitions:Rerolling]] any [[Game Mechanics:Definitions:Dice|Die]] due to the [[:Traits:Unreliable#Unreliable]] [[:Game_Mechanics:Definitions:Property]].\\