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traits:vicious [2025/07/23 11:17] – created mentletraits:vicious [2026/06/12 11:08] (current) – external edit 127.0.0.1
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 ====== Vicious ====== ====== Vicious ======
-Trait. \\ Grants a bonus +20 to Injury Checks inflicted by this Item. In addition, while this Item is Equipped or Holstered, you gain a bonus D8 to any and all Swagger Checks you take. You may only receive the benefits from one instance of Brutal, Vicious or Disintegrating. +<wrap preview>[[:Traits|Trait]]</wrap>.\\ 
 +\\ 
 +You may <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> the outcome of any <wrap preview>[[:Game Mechanics:Injury]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Test|Tests]]</wrap> you inflict up to two times.\\ 
 +\\ 
 +In addition, should an <wrap preview>[[:Items|Item]]</wrap> with this <wrap preview>[[:Traits|Trait]]</wrap> be <wrap preview>[[Game Mechanics:Definitions:Equipped]]</wrap> or [Holstered], you may gain a bonus D8 to any and all <wrap preview>[[Ratings:Swagger]]</wrap> <wrap preview>[[:Game_Mechanics:Check|Checks]]</wrap> you perform. 
 + 
 +**Please Note**:These effects are mutually exclusive. You can only benefit from one of the following at a time: [[:Traits:Vicious#Vicious|Vicious]], <wrap preview>[[:Traits:Brutal]]</wrap> or <wrap preview>[[:Traits:Disintegrating]]</wrap>
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5b - April 2026\\ 
 +  * Flat integer Bonus changed to Upgrade. 
 +</WRAP>