Differences
This shows you the differences between two versions of the page.
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| basic_abilities:open_close_comms [2026/06/28 13:09] – created ms_wuntch | basic_abilities:open_close_comms [2026/06/28 13:09] (current) – ms_wuntch |
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| ^**Open / Close Comms**^^^ | ^**Open / Close Comms**^^^ |
| | [[:Game Mechanics:Actions:Action]] | | | | | [[:Game Mechanics:Actions:Action]] | | | |
| |You can open or close a communication channel to a mutually [[:Game Mechanics:Perception:Digital|Digitally]] [[:Game Mechanics:Definitions:Perceived]] [Vehicle]. Both [Vehicles] must [[:Basic Abilities:Open / Close Comms|Open Comms]] to communicate, but once they have done so, the [Crew] can [[:Basic Abilities:Speak]] to each other as if they were nearby. \\ \\ **Please Note**: This [[:Game Mechanics:Actions|Action]] doesn’t allow one to attempt to force open a comms channel, which would require an [[:Basic Abilities:Interaction]] [[:Game Mechanics:Actions|Action]], and likely an [[:Game Mechanics:Attack]], contested by a [[:Game Mechanics:Save]] or [[:Game Mechanics:Definitions:DC]], as [[:Game Mechanics:Definitions:Appropriate]].||| | |You can open or close a communication channel to a mutually [[:Game Mechanics:Perceptions:Digital|Digitally]] [[:Game Mechanics:Definitions:Perceived]] [Vehicle]. Both [Vehicles] must [[:Basic Abilities:Open / Close Comms|Open Comms]] to communicate, but once they have done so, the [Crew] can [[:Basic Abilities:Speak]] to each other as if they were nearby. \\ \\ **Please Note**: This [[:Game Mechanics:Actions|Action]] doesn’t allow one to attempt to force open a comms channel, which would require an [[:Basic Abilities:Interaction]] [[:Game Mechanics:Actions|Action]], and likely an [[:Game Mechanics:Attack]], contested by a [[:Game Mechanics:Save]] or [[:Game Mechanics:Definitions:DC]], as [[:Game Mechanics:Definitions:Appropriate]].||| |
| </WRAP> | </WRAP> |