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| basic_abilities:wild_invocation [2026/06/27 12:15] – created ms_wuntch | basic_abilities:wild_invocation [2026/06/28 09:35] (current) – ms_wuntch |
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| ^**Wild Invocation**^^^ | ^**Wild Invocation**^^^ |
| | [[:Skills:Magic]]; X/Variable | | X [[:Ratings:Mana]] | | | [[:Skills:Magic]] [[:Game Mechanics:Ritual]]; X/Variable | | X [[:Ratings:Mana]] | |
| |You perform wild magic, in the form of an [Invocation] like act. This [[:Game Mechanics:Definitions:Ability]] can be used to perform any effect by magic, that is [[:Game Mechanics:Definitions:Appropriate]] for a [[:Game Mechanics:Definitions:Spell]]. Discuss what feels [[:Game Mechanics:Definitions:Appropriate]] for the situation and agree on a [[:Game Mechanics:Ritual:Severity]] and [[:Game Mechanics:Ritual:Interval]] for the effect, then perform a [[:Skills:Magic]] [[:Game Mechanics:Ritual]].\\ \\ The [[:Game Mechanics:Ritual:Severity]] of the [[:Game Mechanics:Ritual]] should be based upon the rough power of the magical effect, roughly 35 + 15*[[:Game Mechanics:Definitions:Rank]] of the effect, while the [[:Game Mechanics:Ritual:Interval]] should be based on an [[:Game Mechanics:Definitions:Appropriate]] amount of time to harness such power.\\ \\ **Example**: If Tony Tutorial were to attempt to create an [Astral Gateway], commonly a [[:Game Mechanics:Definitions:Rank]] 7 effect, then the [[:Game Mechanics:Ritual:Severity]] would be 140, the [[:Game Mechanics:Ritual:Interval]] would be [Minute] and the [[:Ratings:Mana]] cost would be 4.\\ \\ If the [[:Game Mechanics:Ritual]] is completed [[:Game Mechanics:Success and Failure:Success|Successfully]], then the [Invocation] is invoked as normal. If any [[:Game Mechanics:Check]] to advance the [[:Game Mechanics:Ritual]] is a [[:Game Mechanics:Success and Failure:Critical Failure]] or the [[:Game Mechanics:Ritual]] is cancelled from a [[:Game Mechanics:Success and Failure:Failure|Failed]] [[:Game Mechanics:Multitasking|Multitasking Save]] or any other such effect, then you lose the [[:Ratings:Mana]] cost of the [[:Game Mechanics:Ritual]] and suffer a [[:Game Mechanics:Miscast]].||| | |You perform wild magic, in the form of an [[:Game Mechanics:Invocation]] like act. This [[:Game Mechanics:Definitions:Ability]] can be used to perform any effect by magic, that is [[:Game Mechanics:Definitions:Appropriate]] for a [[:Game Mechanics:Spell]]. Discuss what feels [[:Game Mechanics:Definitions:Appropriate]] for the situation and agree on a [[:Game Mechanics:Ritual:Severity]] and [Interval] for the effect, then perform a [[:Skills:Magic]] [[:Game Mechanics:Ritual]].\\ \\ The [[:Game Mechanics:Ritual:Severity]] of the [[:Game Mechanics:Ritual]] should be based upon the rough power of the magical effect, roughly 35 + 15*[[:Game Mechanics:Definitions:Rank]] of the effect, while the [Interval] should be based on an [[:Game Mechanics:Definitions:Appropriate]] amount of time to harness such power.\\ \\ **Example**: If Johnny Tutorial were to attempt to create an [Astral Gateway], commonly a [[:Game Mechanics:Definitions:Rank]] 7 effect, then the [[:Game Mechanics:Ritual:Severity]] would be 140, the [Interval] would be [Minute] and the [[:Ratings:Mana]] cost would be 4.\\ \\ If the [[:Game Mechanics:Ritual]] is completed [[:Game Mechanics:Success and Failure:Success|Successfully]], then the [[:Game Mechanics:Invocation]] is invoked as normal. If any [[:Game Mechanics:Check]] to advance the [[:Game Mechanics:Ritual]] is a [[:Game Mechanics:Success and Failure:Critical Failure]] or the [[:Game Mechanics:Ritual]] is cancelled from a [[:Game Mechanics:Success and Failure:Failure|Failed]] [[:Game Mechanics:Multitasking|Multitasking Save]] or any other such effect, then you lose the [[:Ratings:Mana]] cost of the [[:Game Mechanics:Ritual]] and suffer a [[:Game Mechanics:Miscast]].||| |
| </WRAP> | </WRAP> |