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character:rating:r.a.m [2026/08/07 11:37] ms_wuntchcharacter:rating:r.a.m [2026/08/07 14:09] (current) – [R.A.M.] ms_wuntch
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 [[:Character:Rating:R.A.M.]] is a [[:Character:Rating]] available to [[:Mechanic:Entity|Entities]]. It represents an [[:Mechanic:Entity|Entity's]] ability to store programs when [[:Mastery:Netcraft|Netcrafting]], [[:Mastery:Slicing]] or [[:Mechanic:Basic Ability:Hack|Hacking]], as well as its defence against dangerous [[:Setting:I.C.E.]].\\ [[:Character:Rating:R.A.M.]] is a [[:Character:Rating]] available to [[:Mechanic:Entity|Entities]]. It represents an [[:Mechanic:Entity|Entity's]] ability to store programs when [[:Mastery:Netcraft|Netcrafting]], [[:Mastery:Slicing]] or [[:Mechanic:Basic Ability:Hack|Hacking]], as well as its defence against dangerous [[:Setting:I.C.E.]].\\
 \\ \\
-A [[:Character]], unless specified otherwise, only gains a [[:Character:Rating:R.A.M.]] [[:Character:Rating]] while a [[:Cyberware:NeuroCore]] is installed in them[[:Character|Character's]] [[:Character:Rating:R.A.M.]] [[:Character:Rating]] is equal to their [[:Character:Stat:Smarts]]. \\+A [[:Character|Character's]] maximum [[:Character:Rating:R.A.M.]] [[:Character:Rating]] is equal to their [[:Character:Stat:Smarts]]. An [[:Mechanic:Entity|Entities]] [[:Character:Rating:R.A.M.]] is restored to its maximum at the start of their [[:Mechanic:Turn]].\\
 \\ \\
-Unlike [[:Character:Rating:Health]], [[:Character:Rating:Mana]] or [[:Character:Rating:Strain]][[:Mechanic:Damage]] and costs that would reduce your [[:Character:Rating:R.A.M.]] instead [Reserve] that much [[:Character:Rating:R.A.M.]] instead. until the start of your next [[:Mechanic:Turn]] where it is then restored to its maximum. A [[:Character|Characters]] [[:Character:Rating:R.A.M.]]  \\+ [[:Character]], unless specified otherwise, only gains a [[:Character:Rating:R.A.M.]] [[:Character:Rating]] while a [[:Cyberware:NeuraCore]] is installed. For [Vehicles], facilities or other non-[[:Character]] [[:Mechanic:Entity|Entities]], their [[:Character:Rating:R.A.M.]] is gained from their [Components], [Classor [[:Mechanic:Ability|Abilities]].\\
 \\ \\
-For [Vehicles], facilities or other non-[[:Character]] [[:Mechanic:Entity|Entities]], their [[:Character:Rating:R.A.M.]] is gained from their [Components], [Classor [[:Mechanic:Ability|Abilities]].+[[:Character:Rating:R.A.M.]] is primarily used when receiving [[:Mechanic:Damage:R.A.M. Damage]] and is reduced before any other [[:Character:Rating]][[:Character:Rating:R.A.M.]] is also reserved when using certain netrunning [[Mechanic:Ability|Abilities]], such as those from [[:Mastery:Netcraft]]. \\ 
 +\\ 
 +[[:Character:Rating:R.A.M.]] that is reserved will not be restored at the start of that [[:Mechanic:Entity|Entity's]] turn, effectively reducing their maximum [[:Character:Rating:R.A.M.]] for the duration it remains reserved.
  
-**Please Note**: [[:Character:Race:D'jinn]] [[:Character|Characters]], while unable to intall a [[:Cyberware:NeuroCore]], still gain [[:Character:Rating:R.A.M.]] due to their [[:Character:Race:D'jinn#Electromagnetic Form]] [[:Mechanic:Ability]]. 
  
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5c - Aug 2026
 +  * Page Created.
 +</WRAP>