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character [2026/07/28 10:42] ms_wuntchcharacter [2026/08/04 14:22] (current) – [Character Features] ms_wuntch
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 ====== Character ====== ====== Character ======
-[[:Character#Character|Character]] is a categorical term. [[:Character#Character|Characters]] are any non-[Vehicular] [[:Game Mechanics:Definitions:Entity]], most commonly [Sapient], [Beast] and [Spirit] [[:Game Mechanics:Definitions:Entity|Entities]]. [[:Character#Character|Characters]] are controlled by [[:Game Mechanics:Definitions:Player|Players]] and have a number of inherent features such as [[:Stats]], [[:Ratings]], [[:Races|Race]] and [[:Jobs]].\\+[[:Character]] is both a categorical and mechanical term. Categorically [[:Character|Characters]] are any non-[Vehicular] [[:Mechanic:Entity]], most commonly [Sapient], [Beast] and [Spirit] [[:Mechanic:Entity|Entities]]. Mechanically [[:Character|Characters]] are the vessels through which [[:Mechanic:Player|Players]] can interact with the world of Meat Space and each other through roleplay and mechanics  \\
 \\ \\
-**Please Note**When [[:Game Mechanics:Definitions:Character#Character|Characters]] are reffered to it is most often a [Sapient] [[:Game Mechanics:Definitions:Cast Character]].\\+Categorically, the term [[:Character]] appears in [[:Mechanic:Ability|Abilities]] and rules to define what can be [[Mechanic:Target|Targeted]], affected, or otherwise interacted with.\\
 \\ \\
-The following are brief descriptions of the core features of [[:Game Mechanics:Definitions:Character|Characters]], click on their links for their full page.+Mechanically, [[:Character|Characters]] are controlled by [[:Mechanic:Player|Players]] and have a number of inherent features, such as [[:Character:Stat|Stats]], [[:Character:Rating|Ratings]], [[:Character:Race]] and [[:Character:Job|Jobs]]. The full list of features a [[:Character]] possesses is shown below.  \\ 
 +\\ 
 +Unless otherwise specified [[:Mechanic:Cast Character|Cast Characters]] are [Sapient] [[:Mechanic:Entity|Entities]].\\ 
 +\\ 
 +To create your own playable [[:Character|Character]], see [[:Character:Character Creation]]. 
 +====== Character Features ======
  
-  * **[[:Races|Race]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Races|Race]] is their makeup and orginsIt offers them their physical and cultural backgrounds as well as unique [[:Game Mechanics:Definitions:Ability|Abilities]].+[[:Character|Characters]] gain the following core features, unless otherwise specifiedFor a more detailed description, click the links below to visit their pages, or scroll below:
  
-  * **[[:Jobs|Job]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Jobs|Job]] is their skillset, gained through study, practice or lived experience[[:Jobs|Job]] gives  [[:Game Mechanics:Definitions:Character#Character|Character]] access to more unique [[:Game Mechanics:Definitions:Ability|Abilities]], rules and other bonuses. +<WRAP group> 
-   +<WRAP column third centeralign> 
-  **[[:Stats]]** A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Stats]] are their physical, mental and mystical attributes. [[:Stats]] are how a [[:Game Mechanics:Definitions:Character#Character|Character]] is leans towards being strong, agile, smart or magically inclined+**[[:Character:Cyberware Slot|Cyberware Slots]]** and **[[:Mechanic:Hardpoint|Hardpoints]]**\\ 
- +How much technology a [[:Character]] can merge with their form and where.\\ 
-  **[[:Ratings]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Ratings]] are one half of how their [[:Stats]] are represented in practice. [[:Ratings]] range from determining how fast or aware a [[:Game Mechanics:Definitions:Character#Character|Character]] is to how much [[:Game Mechanics:Damage]] they can take in a fight.+\\ 
 +**[[:Character:Job]]**\\ 
 +The professional skill set learned by a [[:Character]].\\ 
 +\\ 
 +**[[:Character:Race]]**\\ 
 +The background and tangible form of a [[:Character]]
 +</WRAP> 
 +<WRAP column third centeralign> 
 +**[[:Character:Exhaustion]]**\\ 
 +The strain suffered by a [[:Character]] from rapid and repetitive actions.  \\ 
 +\\ 
 +**[[:Mastery|Masteries]]**\\ 
 +A [[:Character|Character's]] more specialised knowledge and unique abilities.\\ 
 +\\ 
 +**[[:Character:Rating|Ratings]]**\\ 
 +How a [[:Character|Character's]] attributes are expressed through mechanics.\\ 
 +\\ 
 +**[[:Character:Stat|Stats]]**\\ 
 +How strong or weak a [[:Character|Character's]] mental, physical and mystical attributes are. 
 +</WRAP> 
 +<WRAP column third centeralign> 
 +**[[:Character:Inventory]]**\\ 
 +How much and where a [[:Character]] can store and wear things on themselves.\\ 
 +\\ 
 +**[[:Character:Morale]]**\\ 
 +How keen a [[:Character]] is to be in their current situation\\ 
 +\\ 
 +**[[:Character:Skill|Skills]]**\\ 
 +How well a [[:Character|Character's]] general learning and broader knowledge is applied. 
 +</WRAP> 
 +</WRAP> 
 +**Please Note**: While all [[:Character|Characters]] gain these features, certain [[:Mechanic:Entity|Entities]] may have [[:Mechanic:Ability|Abilities]] that cause them to lose or alter them in different waysHow an [[:Mechanic:Entity]] alters these features will be outlined in its [[:Character:Race]] and/or [[:Character:Job]] [[:Mechanic:Ability|Abilities]]. In the case of certain [[Mechanic:Non-Cast Character|Non-Cast Characters]] or [[:Character:Job:Tamer:Kindred Spirit|Kindred Spirits]] that have their own pages, these [[:Mechanic:Ability|Abilities]] are listed on those pages\\
  
-  * **[[:Skills]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Skills]] are the other half  of how their [[:Stats]] are represented in practice. [[:Skills]] are the learned application of a [[:Game Mechanics:Definitions:Character#Character|Character's]] physical and mental attributes over the course of their life. +===== Cyberware Slots ===== 
- +{{page>[[:Character:Cyberware Slot]]&noheader&inline}} 
-[[:Game Mechanics:Definitions:Character#Character|Characters]] gain the following core features, unless otherwise specified. Check their individual [[:Game Mechanics:Definitions:Ability|Abilities]] for more information: +===== Exhaustion ===== 
- +{{page>[[:Character:Exhaustion]]&noheader&inline}} 
-  * **[Stats]** -  +===== Inventory ===== 
- +{{page>[[:Character:Inventory]]&noheader&inline}} 
-  * **[Ratings]** - +===== Job ===== 
- +{{page>[[:Character:Job]]&noheader&inline}} 
-  * **[Skills]** -   +===== Masteries ===== 
- +{{page>[[:Mastery]]&noheader&inline}} 
-  * **[Masteries]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Masteries] are their unique specialisations and how they set themselves apart from others. A [Mastery] offers unique and niche [[:Game Mechanics:Definitions:Ability|Abilities]] that come in to play whever that [Mastery] may apply. +===== Morale ===== 
- +{{page>[[:Character:Morale]]&noheader&inline}} 
-  * **[Inventory]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Inventory] is how they wield and carry their [[:Items]]. [Inventories] vary between [[:Game Mechanics:Definitions:Character#Character|Characters]] based on their physical make up, [[:Game Mechanics:Definitions:Ability|Abilities]] or other [[:Items]]; those with more arms or the knowledge to spread weight more evenly will generally have larger [Inventories]+===== Race ===== 
- +{{page>[[:Character:Race]]&noheader&inline}} 
-  * **[Cyberware Slots and Hardpoints]** -  +===== Ratings ===== 
- +{{page>[[:Character:Rating]]&noheader&inline}} 
-  * **[Exhaustion]** -  +===== Skills ===== 
- +{{page>[[:Character:Skill]]&noheader&inline}} 
-  * **[Morale]** - +===== Stats ===== 
-  +{{page>[[:Character:Stat]]&noheader&inline}} 
-For how to make your own [[:Game Mechanics:Definitions:Character#Character|Character]], see [[:Character:Character Creation]] +====== Playing With Characters ====== 
 +This section provides additional information for using [[:Character|Characters]] during play. It expands on the rules with adviceexamples and context to help you make informed choices about what [[:Character|Characters]] can do, what they're made of and how they operate in a campaignIt also provides in-universe context, but does not introduce additional mechanics.\\ 
 +\\ 
 +<WRAP centeralign warning> 
 +**This section is planned but has not yet been written - AAXW!**\\ 
 +\\ 
 +**Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.** 
 +</WRAP>