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| character [2026/07/28 10:42] – ms_wuntch | character [2026/08/04 14:22] (current) – [Character Features] ms_wuntch |
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| ====== Character ====== | ====== Character ====== |
| [[:Character#Character|Character]] is a categorical term. [[:Character#Character|Characters]] are any non-[Vehicular] [[:Game Mechanics:Definitions:Entity]], most commonly [Sapient], [Beast] and [Spirit] [[:Game Mechanics:Definitions:Entity|Entities]]. [[:Character#Character|Characters]] are controlled by [[:Game Mechanics:Definitions:Player|Players]] and have a number of inherent features such as [[:Stats]], [[:Ratings]], [[:Races|Race]] and [[:Jobs]].\\ | [[:Character]] is both a categorical and mechanical term. Categorically [[:Character|Characters]] are any non-[Vehicular] [[:Mechanic:Entity]], most commonly [Sapient], [Beast] and [Spirit] [[:Mechanic:Entity|Entities]]. Mechanically [[:Character|Characters]] are the vessels through which [[:Mechanic:Player|Players]] can interact with the world of Meat Space and each other through roleplay and mechanics. \\ |
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| **Please Note**: When [[:Game Mechanics:Definitions:Character#Character|Characters]] are reffered to it is most often a [Sapient] [[:Game Mechanics:Definitions:Cast Character]].\\ | Categorically, the term [[:Character]] appears in [[:Mechanic:Ability|Abilities]] and rules to define what can be [[Mechanic:Target|Targeted]], affected, or otherwise interacted with.\\ |
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| The following are brief descriptions of the core features of [[:Game Mechanics:Definitions:Character|Characters]], click on their links for their full page. | Mechanically, [[:Character|Characters]] are controlled by [[:Mechanic:Player|Players]] and have a number of inherent features, such as [[:Character:Stat|Stats]], [[:Character:Rating|Ratings]], [[:Character:Race]] and [[:Character:Job|Jobs]]. The full list of features a [[:Character]] possesses is shown below. \\ |
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| | Unless otherwise specified [[:Mechanic:Cast Character|Cast Characters]] are [Sapient] [[:Mechanic:Entity|Entities]].\\ |
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| | To create your own playable [[:Character|Character]], see [[:Character:Character Creation]]. |
| | ====== Character Features ====== |
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| * **[[:Races|Race]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Races|Race]] is their makeup and orgins. It offers them their physical and cultural backgrounds as well as unique [[:Game Mechanics:Definitions:Ability|Abilities]]. | [[:Character|Characters]] gain the following core features, unless otherwise specified. For a more detailed description, click the links below to visit their pages, or scroll below: |
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| * **[[:Jobs|Job]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Jobs|Job]] is their skillset, gained through study, practice or lived experience. A [[:Jobs|Job]] gives a [[:Game Mechanics:Definitions:Character#Character|Character]] access to more unique [[:Game Mechanics:Definitions:Ability|Abilities]], rules and other bonuses. | <WRAP group> |
| | <WRAP column third centeralign> |
| * **[[:Stats]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Stats]] are their physical, mental and mystical attributes. [[:Stats]] are how a [[:Game Mechanics:Definitions:Character#Character|Character]] is leans towards being strong, agile, smart or magically inclined. | **[[:Character:Cyberware Slot|Cyberware Slots]]** and **[[:Mechanic:Hardpoint|Hardpoints]]**\\ |
| | How much technology a [[:Character]] can merge with their form and where.\\ |
| * **[[:Ratings]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Ratings]] are one half of how their [[:Stats]] are represented in practice. [[:Ratings]] range from determining how fast or aware a [[:Game Mechanics:Definitions:Character#Character|Character]] is to how much [[:Game Mechanics:Damage]] they can take in a fight. | \\ |
| | **[[:Character:Job]]**\\ |
| | The professional skill set learned by a [[:Character]].\\ |
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| | **[[:Character:Race]]**\\ |
| | The background and tangible form of a [[:Character]]. |
| | </WRAP> |
| | <WRAP column third centeralign> |
| | **[[:Character:Exhaustion]]**\\ |
| | The strain suffered by a [[:Character]] from rapid and repetitive actions. \\ |
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| | **[[:Mastery|Masteries]]**\\ |
| | A [[:Character|Character's]] more specialised knowledge and unique abilities.\\ |
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| | **[[:Character:Rating|Ratings]]**\\ |
| | How a [[:Character|Character's]] attributes are expressed through mechanics.\\ |
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| | **[[:Character:Stat|Stats]]**\\ |
| | How strong or weak a [[:Character|Character's]] mental, physical and mystical attributes are. |
| | </WRAP> |
| | <WRAP column third centeralign> |
| | **[[:Character:Inventory]]**\\ |
| | How much and where a [[:Character]] can store and wear things on themselves.\\ |
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| | **[[:Character:Morale]]**\\ |
| | How keen a [[:Character]] is to be in their current situation. \\ |
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| | **[[:Character:Skill|Skills]]**\\ |
| | How well a [[:Character|Character's]] general learning and broader knowledge is applied. |
| | </WRAP> |
| | </WRAP> |
| | **Please Note**: While all [[:Character|Characters]] gain these features, certain [[:Mechanic:Entity|Entities]] may have [[:Mechanic:Ability|Abilities]] that cause them to lose or alter them in different ways. How an [[:Mechanic:Entity]] alters these features will be outlined in its [[:Character:Race]] and/or [[:Character:Job]] [[:Mechanic:Ability|Abilities]]. In the case of certain [[Mechanic:Non-Cast Character|Non-Cast Characters]] or [[:Character:Job:Tamer:Kindred Spirit|Kindred Spirits]] that have their own pages, these [[:Mechanic:Ability|Abilities]] are listed on those pages. \\ |
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| * **[[:Skills]]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [[:Skills]] are the other half of how their [[:Stats]] are represented in practice. [[:Skills]] are the learned application of a [[:Game Mechanics:Definitions:Character#Character|Character's]] physical and mental attributes over the course of their life. | ===== Cyberware Slots ===== |
| | {{page>[[:Character:Cyberware Slot]]&noheader&inline}} |
| [[:Game Mechanics:Definitions:Character#Character|Characters]] gain the following core features, unless otherwise specified. Check their individual [[:Game Mechanics:Definitions:Ability|Abilities]] for more information: | ===== Exhaustion ===== |
| | {{page>[[:Character:Exhaustion]]&noheader&inline}} |
| * **[Stats]** - | ===== Inventory ===== |
| | {{page>[[:Character:Inventory]]&noheader&inline}} |
| * **[Ratings]** - | ===== Job ===== |
| | {{page>[[:Character:Job]]&noheader&inline}} |
| * **[Skills]** - | ===== Masteries ===== |
| | {{page>[[:Mastery]]&noheader&inline}} |
| * **[Masteries]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Masteries] are their unique specialisations and how they set themselves apart from others. A [Mastery] offers unique and niche [[:Game Mechanics:Definitions:Ability|Abilities]] that come in to play whever that [Mastery] may apply. | ===== Morale ===== |
| | {{page>[[:Character:Morale]]&noheader&inline}} |
| * **[Inventory]** - A [[:Game Mechanics:Definitions:Character#Character|Character's]] [Inventory] is how they wield and carry their [[:Items]]. [Inventories] vary between [[:Game Mechanics:Definitions:Character#Character|Characters]] based on their physical make up, [[:Game Mechanics:Definitions:Ability|Abilities]] or other [[:Items]]; those with more arms or the knowledge to spread weight more evenly will generally have larger [Inventories]. | ===== Race ===== |
| | {{page>[[:Character:Race]]&noheader&inline}} |
| * **[Cyberware Slots and Hardpoints]** - | ===== Ratings ===== |
| | {{page>[[:Character:Rating]]&noheader&inline}} |
| * **[Exhaustion]** - | ===== Skills ===== |
| | {{page>[[:Character:Skill]]&noheader&inline}} |
| * **[Morale]** - | ===== Stats ===== |
| | {{page>[[:Character:Stat]]&noheader&inline}} |
| For how to make your own [[:Game Mechanics:Definitions:Character#Character|Character]], see [[:Character:Character Creation]] | ====== Playing With Characters ====== |
| | This section provides additional information for using [[:Character|Characters]] during play. It expands on the rules with advice, examples and context to help you make informed choices about what [[:Character|Characters]] can do, what they're made of and how they operate in a campaign. It also provides in-universe context, but does not introduce additional mechanics.\\ |
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| | <WRAP centeralign warning> |
| | **This section is planned but has not yet been written - AAXW!**\\ |
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| | **Meat Space is currently in pre-alpha, and this page will be expanded with additional guidance, examples and context during development.** |
| | </WRAP> |
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