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| cyberware:astral_wind_farm [2025/10/05 11:40] – removing semicolons from headings mentle | cyberware:astral_wind_farm [2026/06/12 10:51] (current) – external edit 127.0.0.1 |
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| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| | ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 1 | - | - | 15,000c | 250c | | | Mk. 1 | 1 | - | - | 15,000c | 250c | |
| | Mk. 2 | 2 | 1 | - | 60,000c | 225c | | | Mk. 2 | 2 | 1 | - | 60,000c | 225c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| |
| ^Effects|||||| | ^Effects|||||| |
| |Gain **1**/**2**/**3**/**4**/**5**/**6**/**7**/**8**/**9**/**10** [[:Shortcuts#Mana]]. \\ \\ In Addition, unlike other Electronic Cyberware, Astral Wind Farms have additional effects when Disrupted. \\ As soon as you gain Stacks of <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap>, you Immediately reduce your Maximum Mana by the [[:Game_Mechanics:Definitions:Appropriate]] amount because the Cyberware has been disabled. \\ However, you additionally take Mana Damage equal to the amount of Mana granted by the Astral Wind Farms and suffer a [[:Game_Mechanics:Miscast]]. \\ \\ (//For Example: If you become Disrupted with a Mk. 3 Astral Wind Farm installed you reduce your Maximum Mana by 3, then suffer 3 Mana Damage and then suffer a Miscast.//) |||||| | |Gain **1**/**2**/**3**/**4**/**5**/**6**/**7**/**8**/**9**/**10** [[:Ratings:Mana]]. \\ \\ In Addition, unlike other Electronic Cyberware, Astral Wind Farms have additional effects when Disrupted. \\ As soon as you gain Stacks of <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap>, you Immediately reduce your Maximum Mana by the [[:Game_Mechanics:Definitions:Appropriate]] amount because the Cyberware has been disabled. \\ However, you additionally take Mana Damage equal to the amount of Mana granted by the Astral Wind Farms and suffer a [[:Game_Mechanics:Miscast]]. \\ \\ (//For Example: If you become Disrupted with a Mk. 3 Astral Wind Farm installed you reduce your Maximum Mana by 3, then suffer 3 Mana Damage and then suffer a Miscast.//) |||||| |
| </WRAP> | </WRAP> |
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