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cyberware:e.c.m._shielding [2025/07/12 12:47] – putting semicolon in link mentlecyberware:e.c.m._shielding [2026/06/12 10:51] (current) – external edit 127.0.0.1
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 ^  E.C.M. Shielding  ^^^^^^ ^  E.C.M. Shielding  ^^^^^^
 ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//|||||| ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Dermal| | +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal| | 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
 |  Mk. 1  |  2  |  1  |  -  |  25,000c  |  300c  | |  Mk. 1  |  2  |  1  |  -  |  25,000c  |  300c  |
-|  Mk. 2  |  4  |  2  | 1  |  25,000c  |  300c  | +|  Mk. 2  |  4  |  2  |  1  |  200,000c  |  200c  | 
-|  Mk. 3  |  6  |  3  | 2  |  25,000c  |  300c  |+|  Mk. 3  |  6  |  3  |  2  |  675,000c  |  100c  |
 ^Traits |||||| ^Traits ||||||
 |  -  |||||| |  -  ||||||
 ^Effects|||||| ^Effects||||||
-|You take any and all [[:Game_Mechanics:Save|Saves]] against [[:Masteries:Slicing]] Abilities, [[:Masteries:Netrunning]] Abilities or any form of electronic warfare or disruption with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]].\\ \\ At Mk.2 you also gain the <wrap preview>[[:Traits:Trusty]]</wrap> and <wrap preview>[[:Traits:Reliable Die]]</wrap> Properties to these Saves. \\ \\ At Mk. 3 you are immune to the effects of the <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Condition.||||||+|You take any and all [[:Game_Mechanics:Save|Saves]] against [[:Masteries:Slicing]] Abilities, [[:Masteries:Netrunning]] Abilities or any form of electronic warfare or disruption with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]].\\ \\ At Mk.2 you also gain the <wrap preview>[[:Traits:Trusty]]</wrap> and <wrap preview>[[:Traits:Reliable]]</wrap> Properties to these Saves. \\ \\ At Mk. 3 you are immune to the effects of the <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Condition.||||||
 </WRAP> </WRAP>