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| cyberware:e.c.m._shielding [2025/07/12 12:47] – putting semicolon in link mentle | cyberware:e.c.m._shielding [2026/06/12 10:51] (current) – external edit 127.0.0.1 |
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| ^ E.C.M. Shielding ^^^^^^ | ^ E.C.M. Shielding ^^^^^^ |
| ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//|||||| | ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Dermal| | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Dermal| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 2 | 1 | - | 25,000c | 300c | | | Mk. 1 | 2 | 1 | - | 25,000c | 300c | |
| | Mk. 2 | 4 | 2 | 1 | 25,000c | 300c | | | Mk. 2 | 4 | 2 | 1 | 200,000c | 200c | |
| | Mk. 3 | 6 | 3 | 2 | 25,000c | 300c | | | Mk. 3 | 6 | 3 | 2 | 675,000c | 100c | |
| ^Traits |||||| | ^Traits |||||| |
| | - |||||| | | - |||||| |
| ^Effects|||||| | ^Effects|||||| |
| |You take any and all [[:Game_Mechanics:Save|Saves]] against [[:Masteries:Slicing]] Abilities, [[:Masteries:Netrunning]] Abilities or any form of electronic warfare or disruption with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]].\\ \\ At Mk.2 you also gain the <wrap preview>[[:Traits:Trusty]]</wrap> and <wrap preview>[[:Traits:Reliable Die]]</wrap> Properties to these Saves. \\ \\ At Mk. 3 you are immune to the effects of the <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Condition.|||||| | |You take any and all [[:Game_Mechanics:Save|Saves]] against [[:Masteries:Slicing]] Abilities, [[:Masteries:Netrunning]] Abilities or any form of electronic warfare or disruption with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]].\\ \\ At Mk.2 you also gain the <wrap preview>[[:Traits:Trusty]]</wrap> and <wrap preview>[[:Traits:Reliable]]</wrap> Properties to these Saves. \\ \\ At Mk. 3 you are immune to the effects of the <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> Condition.|||||| |
| </WRAP> | </WRAP> |
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