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cyberware:firewall_scrambling_field [2025/10/05 11:39] – removing semicolons from headings mentlecyberware:firewall_scrambling_field [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ^  Firewall Scrambling Field  ^^^^^^^^ ^  Firewall Scrambling Field  ^^^^^^^^
 ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||||||
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| || +| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| || 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
 |  Mk. 1  |  18  |  1 - 24    2  |  3  |  1  |  6,000c  |  400c  | |  Mk. 1  |  18  |  1 - 24    2  |  3  |  1  |  6,000c  |  400c  |
 |  Mk. 2  |  21  |  1 - 48    3  |  4  |  1  |  48,000c  |  3200c  | |  Mk. 2  |  21  |  1 - 48    3  |  4  |  1  |  48,000c  |  3200c  |
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 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||||||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||||||
 ^Effects|||||||| ^Effects||||||||
-|During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Shortcuts#Reflex_Save]] (DC: See Above). Until the end of the next Environmental Step, all Enemies that failed will take any and all Saves against any form of hacking or electronic warfare, including but not limited to [[:Masteries:Slicing]] or [[:Masteries:Netrunning]] Abilities with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]].||||||||+|During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Ratings:Reflex_Save]] (DC: See Above). Until the end of the next Environmental Step, all Enemies that failed will take any and all Saves against any form of hacking or electronic warfare, including but not limited to [[:Masteries:Slicing]] or [[:Masteries:Netrunning]] Abilities with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]].||||||||
 </WRAP> </WRAP>