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| cyberware:holo-life [2025/07/16 12:56] – mentle | cyberware:holo-life [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| ^ Holo-Life ^^^^^^ | ^ Holo-Life ^^^^^^ |
| ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||| | ^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Core| | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 1 | 2 | 1 | 100,000c | 150c | | | Mk. 1 | 1 | 2 | 1 | 100,000c | 150c | |
| | Mk. 2 | 2 | 4 | 2 | 800,000c | 100c | | | Mk. 2 | 2 | 4 | 2 | 800,000c | 100c | |
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| <WRAP notice> | <WRAP notice> |
| **Ash's Aside** \\ \\ The Holo-Life's rules are quite vague, almost frustratingly so. Sorry about that. However, this is because if something would be bamboozled by a handful of holograms is really up to a matter of opinion. The intention is for this Cyberware to befuddle sniper shots but not fireballs, but where that line is drawn is up to you and your group's sensibilities. Have a discussion, as Appropriate. However, my recommendation would be since the Holo-Life does have a random chance element to it, be generous and lenient. If it seems like a close case, then I'd allow it and let the Die decide. | **Ash's Aside** \\ \\ The Holo-Life's rules are quite vague, almost frustratingly so. Sorry about that. However, this is because if something would be bamboozled by a handful of holograms is really up to a matter of opinion. The intention is for this Cyberware to befuddle sniper shots but not fireballs, but where that line is drawn is up to you and your group's sensibilities. Have a discussion, as [[:Game_Mechanics:Definitions:Appropriate]]. However, my recommendation would be since the Holo-Life does have a random chance element to it, be generous and lenient. If it seems like a close case, then I'd allow it and let the Die decide. |
| </WRAP> | </WRAP> |
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