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Mega-Mike
| Mega-Mike | |||||
|---|---|---|---|---|---|
| Orc Corp - If it's not Orc, it's Dork! | |||||
| Archetype | Cyberware | Subtype | Neural | ||
| Mark | Hardpoint Tax | Ward Tax | Mana Tax | Cost | Upkeep |
| Mk. 1 | 3 | 3 | 2 | 100,000c | 200c |
| Mk. 2 | 4 | 4 | 3 | 800,000c | 150c |
| Mk. 3 | 5 | 5 | 4 | 2,700,000c | 100c |
| Traits | |||||
| Electronic | |||||
| Effects | |||||
| During the Environmental_Step, the Mega-Mike will make an Attack against the nearest visible Enemy with a Medium Shotgun, with a bonus of +10/+20/+30. Once the Shotgun Jams or otherwise runs out of Ammo, the Mega-Mike will no longer fire until the Reload Action is performed upon it. A Mega-Mike can also perform an unlimited number of Overwatch Actions. | |||||
