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cyberware:multimodal_perception_booster [2025/07/06 15:36] – created mentlecyberware:multimodal_perception_booster [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 ====== Multimodal Perception Booster ====== ====== Multimodal Perception Booster ======
-==== Mark 1 ==== 
 <WRAP center 700px> <WRAP center 700px>
-^  Multimodal Perception Booster Mark 1  ^^^^ +|< - 20% 15% 15% 15% 20% 15%>| 
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| +^  Multimodal Perception Booster  ^^^^^^ 
-^Cost|10,000c^Upkeep|125c+^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| 
-^Archetype|Cyberware^Subtype|Sensory| +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Sensory| | 
-^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^ +^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ 
-|  1  |  1  |  -  || + Mk. 1  |  1   1   -   10,000c   125c  
-^Traits |||| + Mk. 2   1  |  2  |   |  80,000c   100c  
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| + Mk. 3   2   3   1  |  270,000c   75c  
-^Effects|||| + Mk4   2   4  |    640,000c   50c  
-|Gain a bonus D4/D6/D8/D10/D12 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).|||| + Mk. 5  |  3  |  5  |  2  |  1,250,000c  |  25c  
-</WRAP> +^Traits |||||| 
-==== Mark 2 ==== +|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||||| 
-<WRAP center 700px> +^Effects|||||| 
-^  Multimodal Perception Booster Mark 2  ^^^^ +|Gain a bonus **D4**/**D6**/**D8**/**D10**/**D12** to [[:Ratings:Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).||||||
-^[[:Corporations#Philo's Groove |Philo's Groove]] //Transmuting a Louder Tomorrow.//|||| +
-^Cost|80,000c^Upkeep|100c| +
-^Archetype|Cyberware^Subtype|Sensory| +
-^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^ +
-|  1  |  2  |  1  || +
-^Traits |||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| +
-^Effects|||| +
-|Gain a bonus D6 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]].(//This does not provide additional Quick Action Points//).|||| +
-</WRAP> +
-==== Mark 3 ==== +
-<WRAP center 700px> +
-^  Multimodal Perception Booster Mark 3  ^^^^ +
-^[[:Corporations#Philo's Groove |Philo's Groove]] //Transmuting a Louder Tomorrow.//|||| +
-^Cost|270,000c^Upkeep|75c| +
-^Archetype|Cyberware^Subtype|Sensory| +
-^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^ +
-|  2  |  3  |  1  || +
-^Traits |||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| +
-^Effects|||| +
-|Gain a bonus D8 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).|||| +
-</WRAP+
-==== Mark 4 ==== +
-<WRAP center 700px> +
- Multimodal Perception Booster Mark 1  ^^^^ +
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||+
-^Cost|640,000c^Upkeep|50c+
-^Archetype|Cyberware^Subtype|Sensory| +
-^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^ +
-|  2  |   |   || +
-^Traits |||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||+
-^Effects|||| +
-|Gain a bonus D10 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).|||+
-</WRAP> +
-==== Mark 5 ==== +
-<WRAP center 700px> +
- Multimodal Perception Booster Mark 5  ^^^^ +
-^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| +
-^Cost|1,250,000c^Upkeep|25c+
-^Archetype|Cyberware^Subtype|Sensory| +
-^Cyberware Hardpoint Cost^Ward Tax^Mana Tax^^ +
-|  3  |  5  |  2  || +
-^Traits |||| +
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  |||| +
-^Effects|||| +
-|Gain a bonus D12 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).||||+
 </WRAP> </WRAP>