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| cyberware:multimodal_perception_booster [2025/07/12 12:50] – putting semicolon in link mentle | cyberware:multimodal_perception_booster [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
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| ====== Multimodal Perception Booster ====== | ====== Multimodal Perception Booster ====== |
| ==== Mark 1 ==== | |
| <WRAP center 700px> | <WRAP center 700px> |
| ^ Multimodal Perception Booster Mark 1 ^^^^ | |< - 20% 15% 15% 15% 20% 15%>| |
| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| | ^ Multimodal Perception Booster ^^^^^^ |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|125c| | ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Sensory| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Sensory| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | 1 | 1 | - || | | Mk. 1 | 1 | 1 | - | 10,000c | 125c | |
| ^Traits |||| | | Mk. 2 | 1 | 2 | 1 | 80,000c | 100c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | | Mk. 3 | 2 | 3 | 1 | 270,000c | 75c | |
| ^Effects|||| | | Mk. 4 | 2 | 4 | 1 | 640,000c | 50c | |
| |Gain a bonus D4 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).|||| | | Mk. 5 | 3 | 5 | 2 | 1,250,000c | 25c | |
| </WRAP> | ^Traits |||||| |
| ==== Mark 2 ==== | | <wrap preview>[[:Traits:Electronic]]</wrap> |||||| |
| <WRAP center 700px> | ^Effects|||||| |
| ^ Multimodal Perception Booster Mark 2 ^^^^ | |Gain a bonus **D4**/**D6**/**D8**/**D10**/**D12** to [[:Ratings:Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).|||||| |
| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|80,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|100c| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Sensory| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | |
| | 1 | 2 | 1 || | |
| ^Traits |||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | |
| ^Effects|||| | |
| |Gain a bonus D6 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]].(//This does not provide additional Quick Action Points//).|||| | |
| </WRAP> | |
| ==== Mark 3 ==== | |
| <WRAP center 700px> | |
| ^ Multimodal Perception Booster Mark 3 ^^^^ | |
| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|270,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|75c| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Sensory| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | |
| | 2 | 3 | 1 || | |
| ^Traits |||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | |
| ^Effects|||| | |
| |Gain a bonus D8 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).|||| | |
| </WRAP> | |
| ==== Mark 4 ==== | |
| <WRAP center 700px> | |
| ^ Multimodal Perception Booster Mark 1 ^^^^ | |
| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|640,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|50c| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Sensory| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | |
| | 2 | 4 | 1 || | |
| ^Traits |||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | |
| ^Effects|||| | |
| |Gain a bonus D10 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).|||| | |
| </WRAP> | |
| ==== Mark 5 ==== | |
| <WRAP center 700px> | |
| ^ Multimodal Perception Booster Mark 5 ^^^^ | |
| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|1,250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|25c| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>:|Sensory| | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | |
| | 3 | 5 | 2 || | |
| ^Traits |||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||| | |
| ^Effects|||| | |
| |Gain a bonus D12 to [[:Shortcuts#Reaction]] [[:Game_Mechanics:Check|Checks]]. (//This does not provide additional Quick Action Points//).|||| | |
| </WRAP> | </WRAP> |
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