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Neurological Drone Controller
| Neurological Drone Controller | |||||
|---|---|---|---|---|---|
| Philo's Groove - Transmuting a Louder Tomorrow. | |||||
| Archetype: | Cyberware | Subtype: | Neural | ||
| Mark | Cyberware Hard Point Tax | Ward Tax | Mana Tax | Cost | Upkeep |
| Mk. 1 | 2 | 2 | 1 | 100,000c | 500c |
| Mk. 2 | 4 | 4 | 2 | 1,000,000c | 1,000c |
| Mk. 3 | 6 | 6 | 3 | 10,000,000c | 1,500c |
| Traits | |||||
| Electronic | |||||
| Effects | |||||
| You gain a drone. It will follow you around automatically, able to perform simple tasks for you, within 24/48/72 Units, such as opening doors or retrieving objects. In addition, it can carry and use a single piece of Equipment as if it had two Hands. It effectively has 4/8/12 Brawn for the purposes of meeting requirements. A drone can have any two Movement Types. When acting in Turn Order, the drone may perform one Action, during the Environmental_Step. It never needs to move, as it is able to traverse around by itself, according to its Movement Types (It can move through Void or Surface but not Subterranean, etc). If this Action would require a Check, Attack or Save, you use your own bonuses, as if it were you. Other bonuses or penalties may apply, as appropriate. Given the drone's ability to move and fly, it can easily be assumed to be in any location within the 24/48/72 Units, when performing the Action, allowing it to draw line of sight or perform an Action anywhere within 24/48/72 Units of your Character/Vehicle. It can also be assigned to yourself or an Ally, within 24/48/72 Units, instead of performing an Action. That Character, as a Free Action, can take a Check under the effects of the Help Action and the Trusty Property. This will convey any and all bonuses or penalties, as if you had given the Help Action yourself. |
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