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cyberware:seco-spike [2025/07/13 11:27] – created mentlecyberware:seco-spike [2026/06/12 10:50] (current) – external edit 127.0.0.1
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 <WRAP center 700px> <WRAP center 700px>
 ^  Seco-Spike  ^^^^ ^  Seco-Spike  ^^^^
-^[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||| +^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//|||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|50c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Sensory+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Arm
-^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^+^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^
 |  5  |  6  |  3  || |  5  |  6  |  3  ||
 ^Traits |||| ^Traits ||||
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 |Gain the Seco-Spike Ability \\ \\ **Seco-Spike** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may automatically unlock an Adjacent door, console, keypad, terminal or any form of security system, as long as it is not magical in nature.|||| |Gain the Seco-Spike Ability \\ \\ **Seco-Spike** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may automatically unlock an Adjacent door, console, keypad, terminal or any form of security system, as long as it is not magical in nature.||||
 </WRAP> </WRAP>
-<WRAP info> **Ash's Aside**  \\ \\ It may also be possible that a security system is so advanced that the Seco-Spike will be unable to crack it, however this should be extremely rare. We all understand that sometimes a narrative requires an extremely difficult lock that requires a specific key, however, this cyberware is intended to fulfill a skeleton key fantasy and as such, should work often. After all, if you need a door this can't open, make it magical... or make two. </WRAP>+\\ 
 +<WRAP notice> **Ash's Aside**  \\ \\ It may also be possible that a security system is so advanced that the Seco-Spike will be unable to crack it, however this should be extremely rare. We all understand that sometimes a narrative requires an extremely difficult lock that requires a specific key, however, this cyberware is intended to fulfill a skeleton key fantasy and as such, should work often. After all, if you need a door this can't open, make it magical... or make two. </WRAP>