| Next revision | Previous revision |
| cyberware:seco-spike [2025/07/13 11:27] – created mentle | cyberware:seco-spike [2026/06/12 10:50] (current) – external edit 127.0.0.1 |
|---|
| <WRAP center 700px> | <WRAP center 700px> |
| ^ Seco-Spike ^^^^ | ^ Seco-Spike ^^^^ |
| ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//|||| | ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//|||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cost|Cost:]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|50c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Sensory| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Arm| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ | ^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^^ |
| | 5 | 6 | 3 || | | 5 | 6 | 3 || |
| ^Traits |||| | ^Traits |||| |
| |Gain the Seco-Spike Ability \\ \\ **Seco-Spike** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may automatically unlock an Adjacent door, console, keypad, terminal or any form of security system, as long as it is not magical in nature.|||| | |Gain the Seco-Spike Ability \\ \\ **Seco-Spike** \\ Action \\ Once per [[:Game_Mechanics:Encounter]], you may automatically unlock an Adjacent door, console, keypad, terminal or any form of security system, as long as it is not magical in nature.|||| |
| </WRAP> | </WRAP> |
| <WRAP info> **Ash's Aside** \\ \\ It may also be possible that a security system is so advanced that the Seco-Spike will be unable to crack it, however this should be extremely rare. We all understand that sometimes a narrative requires an extremely difficult lock that requires a specific key, however, this cyberware is intended to fulfill a skeleton key fantasy and as such, should work often. After all, if you need a door this can't open, make it magical... or make two. </WRAP> | \\ |
| | <WRAP notice> **Ash's Aside** \\ \\ It may also be possible that a security system is so advanced that the Seco-Spike will be unable to crack it, however this should be extremely rare. We all understand that sometimes a narrative requires an extremely difficult lock that requires a specific key, however, this cyberware is intended to fulfill a skeleton key fantasy and as such, should work often. After all, if you need a door this can't open, make it magical... or make two. </WRAP> |