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| cyberware:t._a._m._target_acquisition_matrix_field [2025/07/16 13:48] – created mentle | cyberware:t._a._m._target_acquisition_matrix_field [2026/06/12 10:49] (current) – external edit 127.0.0.1 |
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| ^ T. A. M. (Target Acquisition Matrix) Field ^^^^^^^^ | ^ T. A. M. (Target Acquisition Matrix) Field ^^^^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| | ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| |
| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Core| || | | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| || |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ |
| | Mk. 1 | 18 | 1 - 24 | 3 | 4 | 1 | 12,000c | 200c | | | Mk. 1 | 18 | 1 - 24 | 3 | 4 | 1 | 12,000c | 200c | |
| | Mk. 2 | 21 | 1 - 48 | 4 | 5 | 1 | 96,000c | 160c | | | Mk. 2 | 21 | 1 - 48 | 4 | 5 | 1 | 96,000c | 160c | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> |||||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||||||| |
| ^Effects|||||||| | ^Effects|||||||| |
| |During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Shortcuts#Reflex_Save]] (DC: See Above). You, and all Perceived Allies, gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on Attacks with Missile Weapons, Vehicle Components and Cyberware against Enemies who failed until the start of the next [[:Game_Mechanics:Environmental_Step]]. In addition, these Attacks may ignore Line of Sight and Line of Effect. \\ \\ A Missile Weapon is any Weapon, Vehicle Component or Cyberware with the word Missile in its name.|||||||| | |During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Ratings:Reflex_Save]] (DC: See Above). You, and all Perceived Allies, gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on Attacks with Missile Weapons, Vehicle Components and Cyberware against Enemies who failed until the start of the next [[:Game_Mechanics:Environmental_Step]]. In addition, these Attacks may ignore Line of Sight and Line of Effect. \\ \\ A Missile Weapon is any Weapon, Vehicle Component or Cyberware with the word Missile in its name.|||||||| |
| </WRAP> | </WRAP> |
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