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cyberware:t._a._m._target_acquisition_matrix_field [2025/10/05 11:39] – removing semicolons from headings mentlecyberware:t._a._m._target_acquisition_matrix_field [2026/06/12 10:49] (current) – external edit 127.0.0.1
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 ^  T. A. M. (Target Acquisition Matrix) Field  ^^^^^^^^ ^  T. A. M. (Target Acquisition Matrix) Field  ^^^^^^^^
 ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||||||
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| || +| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Cyberware^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Core| || 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cyberware Hard Point Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^+^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ward Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Mana Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^
 |  Mk. 1  |  18  |  1 - 24    3  |  4  |  1  |  12,000c  |  200c  | |  Mk. 1  |  18  |  1 - 24    3  |  4  |  1  |  12,000c  |  200c  |
 |  Mk. 2  |  21  |  1 - 48    4  |  5  |  1  |  96,000c  |  160c  | |  Mk. 2  |  21  |  1 - 48    4  |  5  |  1  |  96,000c  |  160c  |
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 |  <wrap preview>[[:Traits:Electronic]]</wrap>  |||||||| |  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||||||
 ^Effects|||||||| ^Effects||||||||
-|During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Shortcuts#Reflex_Save]] (DC: See Above). You, and all Perceived Allies, gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on Attacks with Missile Weapons, Vehicle Components and Cyberware against Enemies who failed until the start of the next [[:Game_Mechanics:Environmental_Step]]. In addition, these Attacks may ignore Line of Sight and Line of Effect. \\ \\ A Missile Weapon is any Weapon, Vehicle Component or Cyberware with the word Missile in its name.||||||||+|During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Ratings:Reflex_Save]] (DC: See Above). You, and all Perceived Allies, gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on Attacks with Missile Weapons, Vehicle Components and Cyberware against Enemies who failed until the start of the next [[:Game_Mechanics:Environmental_Step]]. In addition, these Attacks may ignore Line of Sight and Line of Effect. \\ \\ A Missile Weapon is any Weapon, Vehicle Component or Cyberware with the word Missile in its name.||||||||
 </WRAP> </WRAP>