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| cyberware:t._a._m._target_acquisition_matrix_field [2025/11/17 14:21] – changing Cyberware Hard Point Tax to Hardpoint tax mentle | cyberware:t._a._m._target_acquisition_matrix_field [2026/06/12 10:49] (current) – external edit 127.0.0.1 |
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| | <wrap preview>[[:Traits:Electronic]]</wrap> |||||||| | | <wrap preview>[[:Traits:Electronic]]</wrap> |||||||| |
| ^Effects|||||||| | ^Effects|||||||| |
| |During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Shortcuts#Reflex_Save]] (DC: See Above). You, and all Perceived Allies, gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on Attacks with Missile Weapons, Vehicle Components and Cyberware against Enemies who failed until the start of the next [[:Game_Mechanics:Environmental_Step]]. In addition, these Attacks may ignore Line of Sight and Line of Effect. \\ \\ A Missile Weapon is any Weapon, Vehicle Component or Cyberware with the word Missile in its name.|||||||| | |During the [[:Game_Mechanics:Environmental_Step]], all Enemies within Range must take a [[:Ratings:Reflex_Save]] (DC: See Above). You, and all Perceived Allies, gain [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on Attacks with Missile Weapons, Vehicle Components and Cyberware against Enemies who failed until the start of the next [[:Game_Mechanics:Environmental_Step]]. In addition, these Attacks may ignore Line of Sight and Line of Effect. \\ \\ A Missile Weapon is any Weapon, Vehicle Component or Cyberware with the word Missile in its name.|||||||| |
| </WRAP> | </WRAP> |
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