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| game_mechanics:acquired [2026/07/08 15:19] – ms_wuntch | game_mechanics:acquired [2026/08/07 10:24] (current) – [Acquired] ms_wuntch |
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| ====== Acquired ====== | ====== Acquired ====== |
| [[:Game Mechanics:Acquired#Acquired|Acquired]] is a mechanical term. It is the act of using a [[:Game Mechanics:Perceptions|Perception]] to draw [[:Game Mechanics:Definitions:Line of Sight]] to an object or [[:Game Mechanics:Definitions:Entity]]. [[:Game Mechanics:Acquired#Acquired|Acquiring]] an object or [[:Game Mechanics:Definitions:Entity]] means you have an effective and viable means of interacting with them in a physical manner, be it in close or long range.\\ | [[:Game Mechanics:Acquired#Acquired|Acquired]] is a mechanical term. It is the act of using a [[:Game Mechanics:Perceptions|Perception]] to draw line of sight to an object or [[:Game Mechanics:Definitions:Entity]]. [[:Game Mechanics:Acquired#Acquired|Acquiring]] an object or [[:Game Mechanics:Definitions:Entity]] means you have an effective and viable means of interacting with them in a physical manner, be it in close or long range.\\ |
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| [[:Game Mechanics:Acquired#Acquired|Acquired]] is used most often to determine if it is possible for you to [[:Game Mechanics:Attack]] an object or [[:Game Mechanics:Definitions:Entity]] in a martial way, such as through the [[:Basic Abilities:Combat]] [[:Game Mechanics:Actions|Action]]. | [[:Game Mechanics:Acquired#Acquired|Acquired]] is used most often to determine if it is possible for you to [[:Game Mechanics:Attack]] an object or [[:Game Mechanics:Definitions:Entity]] in a martial way, such as through the [[:Basic Abilities:Combat]] [[:Game Mechanics:Actions|Action]]. |
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| See [[:Game Mechanics:Perceptions]] for more. | See [[:Game Mechanics:Perceptions]] for more. |
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| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - Jul 2026 |
| | * Page created. |
| | </WRAP> |