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game_mechanics:actions [2025/04/18 09:31] mentlegame_mechanics:actions [2026/06/30 14:15] (current) ms_wuntch
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-====== Actions and Action Points ======+====== Actions ======
  
-To do anything with your character in Meat Space consists of taking some kind of action, these actions can be broken down into 6 Primary types: Action, Multi-ActionQuick Action, Turn Action, Round Action, and Free ActionEach of these Action types is representative of how quickly any given task or manoeuvre can be accomplished by a character, we'll go into further detail on each action and their costs below:\\ +To do anything with your [[:Game Mechanics:Definitions:Character]] in Meat Space consists of taking some kind of [[:Game Mechanics:Actions#Actions|Action]], these [[:Game Mechanics:Actions#Actions|Actions]] can be broken down into 4 primary types: \\ 
- +\\ 
-  * **Action** - Costs 1 Action Point and is the most common Action type. Actions may only be performed during a players turn. +<WRAP group> 
-  * ** Multi-Action** - Similar to a normal Action but requires an amount of Action points equivalent to the listed Multi to be paid together, eg. a Double-Action would cost 2 Action points, a Triple-action 3 points and so on+<WRAP column half> 
-  * **Quick Action** - Quick Actions cost 1 Quick Action Point per use and may be used at any time, even during others turns and checks, there may be some exceptions to this depending on GM say so. +  * [[:Game Mechanics:Actions:Action]] 
-  * **Turn Action** - The same as a normal Action but costs all of your Action points for your Turn. +  * [[:Game Mechanics:Actions:Double Action]] 
-  * **Round Action** - The Same as a Turn Action but additionally costs all of your Quick Action Points for the Round. +</WRAP> 
-  * **Free Action** - Free Actions inherently cost nothing and can be used and anytime within reason but are quite rare and often have additional costs or restrictions to use them.+<WRAP column half> 
 +  * [[:Game Mechanics:Actions:Quick Action]] 
 +  * [[:Game Mechanics:Actions:Free Action]] 
 +</WRAP> 
 +</WRAP> 
 +Each of these [[:Game Mechanics:Actions#Actions|Action]] types is representative of how quickly any given task or manoeuvre can be accomplished by a [[:Game Mechanics:Definitions:Character]]. Anything that may take many consecutive [[:Game Mechanics:Actions#Actions|Actions]] or a longer time than that is where [[:Game Mechanics:Definitions:Ability:Ritual|Rituals]] come in.  \\ 
 +\\ 
 +A [[:Game Mechanics:Definitions:Character]] may only perform [[:Game Mechanics:Actions#Actions|Actions]] if they have the required amount of [[:Ratings:Action Points|Action]] or [[:Ratings:Quick Action Points]]. For further detail on each [[:Game Mechanics:Actions#Actions|Action]] and their costs see belowFor general [[:Game Mechanics:Actions#Actions|Actions]] available to all [[:Game Mechanics:Definitions:Character|Characters]] see [[:Basic Abilities]].
  
 +<WRAP group>
 +<WRAP column half>
 +===== Action =====
 +{{page>[[:Game Mechanics:Actions:Action]]&noheader&inline}}
 +===== Double Action =====
 +{{page>[[:Game Mechanics:Actions:Double Action]]&noheader&inline}}
 +</WRAP>
 +<WRAP column half>
 +===== Quick Action =====
 +{{page>[[:Game Mechanics:Actions:Quick Action]]&noheader&inline}}
 +===== Free Action =====
 +{{page>[[:Game Mechanics:Actions:Free Action]]&noheader&inline}}
 +</WRAP>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5c - Jun 2026
 +  * Various wording and links updated.
 +</WRAP>