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| game_mechanics:actions [2025/04/18 09:31] – mentle | game_mechanics:actions [2026/06/30 14:15] (current) – ms_wuntch |
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| ====== Actions and Action Points ====== | ====== Actions ====== |
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| To do anything with your character in Meat Space consists of taking some kind of action, these actions can be broken down into 6 Primary types: Action, Multi-Action, Quick Action, Turn Action, Round Action, and Free Action. Each of these Action types is representative of how quickly any given task or manoeuvre can be accomplished by a character, we'll go into further detail on each action and their costs below:\\ | To do anything with your [[:Game Mechanics:Definitions:Character]] in Meat Space consists of taking some kind of [[:Game Mechanics:Actions#Actions|Action]], these [[:Game Mechanics:Actions#Actions|Actions]] can be broken down into 4 primary types: \\ |
| | \\ |
| * **Action** - Costs 1 Action Point and is the most common Action type. Actions may only be performed during a players turn. | <WRAP group> |
| * ** Multi-Action** - Similar to a normal Action but requires an amount of Action points equivalent to the listed Multi to be paid together, eg. a Double-Action would cost 2 Action points, a Triple-action 3 points and so on. | <WRAP column half> |
| * **Quick Action** - Quick Actions cost 1 Quick Action Point per use and may be used at any time, even during others turns and checks, there may be some exceptions to this depending on GM say so. | * [[:Game Mechanics:Actions:Action]] |
| * **Turn Action** - The same as a normal Action but costs all of your Action points for your Turn. | * [[:Game Mechanics:Actions:Double Action]] |
| * **Round Action** - The Same as a Turn Action but additionally costs all of your Quick Action Points for the Round. | </WRAP> |
| * **Free Action** - Free Actions inherently cost nothing and can be used and anytime within reason but are quite rare and often have additional costs or restrictions to use them. | <WRAP column half> |
| | * [[:Game Mechanics:Actions:Quick Action]] |
| | * [[:Game Mechanics:Actions:Free Action]] |
| | </WRAP> |
| | </WRAP> |
| | Each of these [[:Game Mechanics:Actions#Actions|Action]] types is representative of how quickly any given task or manoeuvre can be accomplished by a [[:Game Mechanics:Definitions:Character]]. Anything that may take many consecutive [[:Game Mechanics:Actions#Actions|Actions]] or a longer time than that is where [[:Game Mechanics:Definitions:Ability:Ritual|Rituals]] come in. \\ |
| | \\ |
| | A [[:Game Mechanics:Definitions:Character]] may only perform [[:Game Mechanics:Actions#Actions|Actions]] if they have the required amount of [[:Ratings:Action Points|Action]] or [[:Ratings:Quick Action Points]]. For further detail on each [[:Game Mechanics:Actions#Actions|Action]] and their costs see below. For general [[:Game Mechanics:Actions#Actions|Actions]] available to all [[:Game Mechanics:Definitions:Character|Characters]] see [[:Basic Abilities]]. |
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| | <WRAP group> |
| | <WRAP column half> |
| | ===== Action ===== |
| | {{page>[[:Game Mechanics:Actions:Action]]&noheader&inline}} |
| | ===== Double Action ===== |
| | {{page>[[:Game Mechanics:Actions:Double Action]]&noheader&inline}} |
| | </WRAP> |
| | <WRAP column half> |
| | ===== Quick Action ===== |
| | {{page>[[:Game Mechanics:Actions:Quick Action]]&noheader&inline}} |
| | ===== Free Action ===== |
| | {{page>[[:Game Mechanics:Actions:Free Action]]&noheader&inline}} |
| | </WRAP> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - Jun 2026 |
| | * Various wording and links updated. |
| | </WRAP> |