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game_mechanics:conditions [2026/04/15 12:11] ms_wuntchgame_mechanics:conditions [2026/08/10 15:27] (current) – [List of Common Conditions] ms_ash
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 ====== Conditions ====== ====== Conditions ======
-<WRAP centeralign Warning> +A [[:Game Mechanics:Conditions|Condition]] unless stated otherwise is a temporary effect that can hinder or harm those afflicted. Find below a list of all [[:Game Mechanics:Conditions]]. 
-**%%// UPDATE IN PROGRESS \\%%**\\  +====== List of Common Conditions ======
-**This Page is currently being updated, some terminology may be outdated.** +
-</WRAP> +
-A [[:Game Mechanics:Conditions|Condition]] unless stated otherwise is a temporary effect that can hinder or harm those afflicted. Find below a list of all [[:Game Mechanics:Conditions]] and their descriptions.+
 <WRAP group> <WRAP group>
-<WRAP half column> +<WRAP column quarter
-===== Conditions ===== +  [[Game Mechanics:Conditions:Chunklettes]] 
-^^^^ +  [[Game Mechanics:Conditions:Entangled]] 
- <wrap preview>[[:Game_Mechanics:Conditions:Downed]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Held]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Grappled]]</wrap>  | +  [[Game Mechanics:Conditions:Marked]] 
- <wrap preview>[[:Game_Mechanics:Conditions:Immobilised]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Paralyzed]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Stunned]]</wrap>  | +  [[Game Mechanics:Conditions:Prone]] 
- <wrap preview>[[:Game_Mechanics:Conditions:Prone]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Isotope Scanned]]</wrap>    <wrap preview>[[:Game_Mechanics:Conditions:Target Acquired]]</wrap>  | +  [[Game Mechanics:Conditions:Tammed]]
- <wrap preview>[[:Game_Mechanics:Conditions:Missile Locked]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Diode Tagged]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Scrambled]]</wrap> +
-\\ +
-==== Chunklettes ==== +
-{{page>:Game Mechanics:Conditions:Chunklettes&noheader&inline}} +
-==== Death ==== +
-{{page>:Game Mechanics:Conditions:Death&noheader&inline}} +
-==== Diode Tagged ==== +
-{{page>:Game Mechanics:Conditions:Diode Tagged&noheader&inline}} +
-==== Disintegrated ==== +
-{{page>:Game Mechanics:Conditions:Disintegrated&noheader&inline}} +
-==== Downed ==== +
-{{page>:Game Mechanics:Conditions:Downed&noheader&inline}} +
-==== Grappled ==== +
-{{page>:Game Mechanics:Conditions:Grappled&noheader&inline}} +
-==== Held === +
-{{page>:Game Mechanics:Conditions:Held&noheader&inline}} +
-==== Immobilised ==== +
-{{page>:Game Mechanics:Conditions:Immobilised&noheader&inline}} +
-==== Isotope Scanned ==== +
-{{page>:Game Mechanics:Conditions:Isotope Scanned&noheader&inline}} +
-==== Missile Locked ==== +
-{{page>:Game Mechanics:Conditions:Missile Locked&noheader&inline}} +
-==== Paralyzed ==== +
-{{page>:Game Mechanics:Conditions:Paralyzed&noheader&inline}} +
-==== Prone ==== +
-{{page>:Game Mechanics:Conditions:Prone&noheader&inline}} +
-==== Stunned ==== +
-{{page>:Game Mechanics:Conditions:Stunned&noheader&inline}} +
-==== Scrambled ==== +
-{{page>:Game Mechanics:Conditions:Scrambled&noheader&inline&noeditbtn}} +
-==== Target Acquired ==== +
-{{page>:Game Mechanics:Conditions:Target Acquired&noheader&inline&noeditbtn}} +
 </WRAP> </WRAP>
-<WRAP Half column> +<WRAP column quarter
-===== Afflictions ===== +  [[Game Mechanics:Conditions:Death]] 
-{{page>:Game Mechanics:Conditions:Afflictions&noheader&inline}} +  [[Game Mechanics:Conditions:Grappled]] 
-^^^^ +  [[:Game Mechanics:Conditions:Painted]] 
- <wrap preview>[[:Game_Mechanics:Conditions:Anxiety]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Nauseated]]</wrap>  | +  [[Game Mechanics:Conditions:Scrambled]]
- <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap>  | +
- <wrap preview>[[:Game_Mechanics:Conditions:Blinded]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap>  | +
- <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap>  |  <wrap preview>[[:Game_Mechanics:Conditions:Suffocating]]</wrap> +
-\\ +
-==== Anxiety ==== +
-{{page>:Game Mechanics:Conditions:Anxiety&noheader&inline&noeditbtn}} +
-==== Bleeding ==== +
-{{page>:Game Mechanics:Conditions:Bleeding&noheader&inline&noeditbtn}} +
-==== Blinded ==== +
-{{page>:Game Mechanics:Conditions:Blinded&noheader&inline&noeditbtn}} +
-==== Burning ==== +
-{{page>:Game Mechanics:Conditions:Burning&noheader&inline&noeditbtn}} +
-==== Corroded ==== +
-{{page>:Game Mechanics:Conditions:Corroded&noheader&inline&noeditbtn}} +
-==== Disrupted ==== +
-{{page>:Game Mechanics:Conditions:Disrupted&noheader&inline&noeditbtn}} +
-==== Disoriented ==== +
-{{page>:Game Mechanics:Conditions:Disoriented&noheader&inline&noeditbtn}} +
-==== Draining ==== +
-{{page>:Game Mechanics:Conditions:Draining&noheader&inline&noeditbtn}} +
-==== Frozen ==== +
-{{page>:Game Mechanics:Conditions:Frozen&noheader&inline&noeditbtn}} +
-==== Nauseated ==== +
-{{page>:Game Mechanics:Conditions:Nauseated&noheader&inline&noeditbtn}} +
-==== Poisoned ==== +
-{{page>:Game Mechanics:Conditions:Poisoned&noheader&inline&noeditbtn}} +
-==== Sticky ==== +
-{{page>:Game Mechanics:Conditions:Sticky&noheader&inline&noeditbtn}} +
-==== Suffocating ==== +
-{{page>:Game Mechanics:Conditions:Suffocating&noheader&inline&noeditbtn}}+
 </WRAP> </WRAP>
 +<WRAP column quarter>
 +  * [[Game Mechanics:Conditions:Disintegrated]]
 +  * [[Game Mechanics:Conditions:Held]]
 +  * [[Game Mechanics:Conditions:Paralyzed]]
 +  * [[Game Mechanics:Conditions:Stunned]]
 </WRAP> </WRAP>
 +<WRAP column quarter>
 +  * [[Game Mechanics:Conditions:Downed]]
 +  * [[Game Mechanics:Conditions:Immobilised]]
 +  * [[Game Mechanics:Conditions:Tagged]]
 +  * [[Game Mechanics:Conditions:Snared]]
 +</WRAP>
 +</WRAP>
 +
 +----
  
 +===== Chunklettes =====
 +{{page>[[Game Mechanics:Conditions:Chunklettes]]&noheader&inline}}
 +===== Death =====
 +{{page>[[Game Mechanics:Conditions:Death]]&noheader&inline}}
 +===== Disintegrated =====
 +{{page>[[Game Mechanics:Conditions:Disintegrated]]&noheader&inline}}
 +===== Downed =====
 +{{page>[[Game Mechanics:Conditions:Downed]]&noheader&inline}}
 +===== Entangled =====
 +{{page>[[Game Mechanics:Conditions:Entangled]]&noheader&inline}}
 +===== Grappled =====
 +{{page>[[Game Mechanics:Conditions:Grappled]]&noheader&inline}}
 +===== Held =====
 +{{page>[[Game Mechanics:Conditions:Held]]&noheader&inline}}
 +===== Immobilised =====
 +{{page>[[Game Mechanics:Conditions:Immobilised]]&noheader&inline}}
 +===== Marked =====
 +{{page>[[Game Mechanics:Conditions:Marked]]&noheader&inline}}
 +===== Painted =====
 +{{page>[[Game Mechanics:Conditions:Painted]]&noheader&inline}}
 +===== Paralyzed =====
 +{{page>[[Game Mechanics:Conditions:Paralyzed]]&noheader&inline}}
 +===== Pinged =====
 +{{page>[[Game Mechanics:Conditions:Pinged]]&noheader&inline}}
 +===== Prone =====
 +{{page>[[Game Mechanics:Conditions:Prone]]&noheader&inline}}
 +===== Scrambled =====
 +{{page>[[Game Mechanics:Conditions:Scrambled]]&noheader&inline}}
 +===== Stunned =====
 +{{page>[[Game Mechanics:Conditions:Stunned]]&noheader&inline}}
 +===== TAM'ed =====
 +{{page>[[Game Mechanics:Conditions:TAM'ed]]&noheader&inline}}