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| game_mechanics:conditions [2026/04/15 12:11] – ms_wuntch | game_mechanics:conditions [2026/08/10 15:27] (current) – [List of Common Conditions] ms_ash |
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| ====== Conditions ====== | ====== Conditions ====== |
| <WRAP centeralign Warning> | A [[:Game Mechanics:Conditions|Condition]] unless stated otherwise is a temporary effect that can hinder or harm those afflicted. Find below a list of all [[:Game Mechanics:Conditions]]. |
| **%%// UPDATE IN PROGRESS \\%%**\\ | ====== List of Common Conditions ====== |
| **This Page is currently being updated, some terminology may be outdated.** | |
| </WRAP> | |
| A [[:Game Mechanics:Conditions|Condition]] unless stated otherwise is a temporary effect that can hinder or harm those afflicted. Find below a list of all [[:Game Mechanics:Conditions]] and their descriptions. | |
| <WRAP group> | <WRAP group> |
| <WRAP half column> | <WRAP column quarter> |
| ===== Conditions ===== | * [[Game Mechanics:Conditions:Chunklettes]] |
| ^^^^ | * [[Game Mechanics:Conditions:Entangled]] |
| | <wrap preview>[[:Game_Mechanics:Conditions:Downed]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Held]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Grappled]]</wrap> | | * [[Game Mechanics:Conditions:Marked]] |
| | <wrap preview>[[:Game_Mechanics:Conditions:Immobilised]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Paralyzed]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Stunned]]</wrap> | | * [[Game Mechanics:Conditions:Prone]] |
| | <wrap preview>[[:Game_Mechanics:Conditions:Prone]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Isotope Scanned]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Target Acquired]]</wrap> | | * [[Game Mechanics:Conditions:Tammed]] |
| | <wrap preview>[[:Game_Mechanics:Conditions:Missile Locked]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Diode Tagged]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Scrambled]]</wrap> | | |
| \\ | |
| ==== Chunklettes ==== | |
| {{page>:Game Mechanics:Conditions:Chunklettes&noheader&inline}} | |
| ==== Death ==== | |
| {{page>:Game Mechanics:Conditions:Death&noheader&inline}} | |
| ==== Diode Tagged ==== | |
| {{page>:Game Mechanics:Conditions:Diode Tagged&noheader&inline}} | |
| ==== Disintegrated ==== | |
| {{page>:Game Mechanics:Conditions:Disintegrated&noheader&inline}} | |
| ==== Downed ==== | |
| {{page>:Game Mechanics:Conditions:Downed&noheader&inline}} | |
| ==== Grappled ==== | |
| {{page>:Game Mechanics:Conditions:Grappled&noheader&inline}} | |
| ==== Held === | |
| {{page>:Game Mechanics:Conditions:Held&noheader&inline}} | |
| ==== Immobilised ==== | |
| {{page>:Game Mechanics:Conditions:Immobilised&noheader&inline}} | |
| ==== Isotope Scanned ==== | |
| {{page>:Game Mechanics:Conditions:Isotope Scanned&noheader&inline}} | |
| ==== Missile Locked ==== | |
| {{page>:Game Mechanics:Conditions:Missile Locked&noheader&inline}} | |
| ==== Paralyzed ==== | |
| {{page>:Game Mechanics:Conditions:Paralyzed&noheader&inline}} | |
| ==== Prone ==== | |
| {{page>:Game Mechanics:Conditions:Prone&noheader&inline}} | |
| ==== Stunned ==== | |
| {{page>:Game Mechanics:Conditions:Stunned&noheader&inline}} | |
| ==== Scrambled ==== | |
| {{page>:Game Mechanics:Conditions:Scrambled&noheader&inline&noeditbtn}} | |
| ==== Target Acquired ==== | |
| {{page>:Game Mechanics:Conditions:Target Acquired&noheader&inline&noeditbtn}} | |
| </WRAP> | </WRAP> |
| <WRAP Half column> | <WRAP column quarter> |
| ===== Afflictions ===== | * [[Game Mechanics:Conditions:Death]] |
| {{page>:Game Mechanics:Conditions:Afflictions&noheader&inline}} | * [[Game Mechanics:Conditions:Grappled]] |
| ^^^^ | * [[:Game Mechanics:Conditions:Painted]] |
| | <wrap preview>[[:Game_Mechanics:Conditions:Anxiety]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Corroded]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Nauseated]]</wrap> | | * [[Game Mechanics:Conditions:Scrambled]] |
| | <wrap preview>[[:Game_Mechanics:Conditions:Bleeding]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Disrupted]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Poisoned]]</wrap> | | |
| | <wrap preview>[[:Game_Mechanics:Conditions:Blinded]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Draining]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Sticky]]</wrap> | | |
| | <wrap preview>[[:Game_Mechanics:Conditions:Burning]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Frozen]]</wrap> | <wrap preview>[[:Game_Mechanics:Conditions:Suffocating]]</wrap> | | |
| \\ | |
| ==== Anxiety ==== | |
| {{page>:Game Mechanics:Conditions:Anxiety&noheader&inline&noeditbtn}} | |
| ==== Bleeding ==== | |
| {{page>:Game Mechanics:Conditions:Bleeding&noheader&inline&noeditbtn}} | |
| ==== Blinded ==== | |
| {{page>:Game Mechanics:Conditions:Blinded&noheader&inline&noeditbtn}} | |
| ==== Burning ==== | |
| {{page>:Game Mechanics:Conditions:Burning&noheader&inline&noeditbtn}} | |
| ==== Corroded ==== | |
| {{page>:Game Mechanics:Conditions:Corroded&noheader&inline&noeditbtn}} | |
| ==== Disrupted ==== | |
| {{page>:Game Mechanics:Conditions:Disrupted&noheader&inline&noeditbtn}} | |
| ==== Disoriented ==== | |
| {{page>:Game Mechanics:Conditions:Disoriented&noheader&inline&noeditbtn}} | |
| ==== Draining ==== | |
| {{page>:Game Mechanics:Conditions:Draining&noheader&inline&noeditbtn}} | |
| ==== Frozen ==== | |
| {{page>:Game Mechanics:Conditions:Frozen&noheader&inline&noeditbtn}} | |
| ==== Nauseated ==== | |
| {{page>:Game Mechanics:Conditions:Nauseated&noheader&inline&noeditbtn}} | |
| ==== Poisoned ==== | |
| {{page>:Game Mechanics:Conditions:Poisoned&noheader&inline&noeditbtn}} | |
| ==== Sticky ==== | |
| {{page>:Game Mechanics:Conditions:Sticky&noheader&inline&noeditbtn}} | |
| ==== Suffocating ==== | |
| {{page>:Game Mechanics:Conditions:Suffocating&noheader&inline&noeditbtn}} | |
| </WRAP> | </WRAP> |
| | <WRAP column quarter> |
| | * [[Game Mechanics:Conditions:Disintegrated]] |
| | * [[Game Mechanics:Conditions:Held]] |
| | * [[Game Mechanics:Conditions:Paralyzed]] |
| | * [[Game Mechanics:Conditions:Stunned]] |
| </WRAP> | </WRAP> |
| | <WRAP column quarter> |
| | * [[Game Mechanics:Conditions:Downed]] |
| | * [[Game Mechanics:Conditions:Immobilised]] |
| | * [[Game Mechanics:Conditions:Tagged]] |
| | * [[Game Mechanics:Conditions:Snared]] |
| | </WRAP> |
| | </WRAP> |
| | |
| | ---- |
| |
| | ===== Chunklettes ===== |
| | {{page>[[Game Mechanics:Conditions:Chunklettes]]&noheader&inline}} |
| | ===== Death ===== |
| | {{page>[[Game Mechanics:Conditions:Death]]&noheader&inline}} |
| | ===== Disintegrated ===== |
| | {{page>[[Game Mechanics:Conditions:Disintegrated]]&noheader&inline}} |
| | ===== Downed ===== |
| | {{page>[[Game Mechanics:Conditions:Downed]]&noheader&inline}} |
| | ===== Entangled ===== |
| | {{page>[[Game Mechanics:Conditions:Entangled]]&noheader&inline}} |
| | ===== Grappled ===== |
| | {{page>[[Game Mechanics:Conditions:Grappled]]&noheader&inline}} |
| | ===== Held ===== |
| | {{page>[[Game Mechanics:Conditions:Held]]&noheader&inline}} |
| | ===== Immobilised ===== |
| | {{page>[[Game Mechanics:Conditions:Immobilised]]&noheader&inline}} |
| | ===== Marked ===== |
| | {{page>[[Game Mechanics:Conditions:Marked]]&noheader&inline}} |
| | ===== Painted ===== |
| | {{page>[[Game Mechanics:Conditions:Painted]]&noheader&inline}} |
| | ===== Paralyzed ===== |
| | {{page>[[Game Mechanics:Conditions:Paralyzed]]&noheader&inline}} |
| | ===== Pinged ===== |
| | {{page>[[Game Mechanics:Conditions:Pinged]]&noheader&inline}} |
| | ===== Prone ===== |
| | {{page>[[Game Mechanics:Conditions:Prone]]&noheader&inline}} |
| | ===== Scrambled ===== |
| | {{page>[[Game Mechanics:Conditions:Scrambled]]&noheader&inline}} |
| | ===== Stunned ===== |
| | {{page>[[Game Mechanics:Conditions:Stunned]]&noheader&inline}} |
| | ===== TAM'ed ===== |
| | {{page>[[Game Mechanics:Conditions:TAM'ed]]&noheader&inline}} |