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Conditions
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This Page is currently being updated, some terminology may be outdated.
A Condition unless stated otherwise is a temporary effect that can hinder or harm those afflicted. Find below a list of all Conditions and their descriptions.
Conditions
| Downed | Held | Grappled |
| Immobilised | Paralyzed | Stunned |
| Prone | Isotope Scanned | Target Acquired |
| Missile Locked | Diode Tagged | Scrambled |
Chunklettes
Condition - Injury.
Chunklettes is a Condition. A Character that is reduced to Chunklettes has become an unrecognisable pile of chunks. Their meat has has been torn into little pieces and their soul begins the process of passing into the Astral Space.
A Character under the effects of the Chunklettes Condition can no longer perform Actions nor can they communicate with the living or do anything else in the Meat Space.
This Condition can only removed by Abilities that specifically remove Chunklettes.
Death
Condition - Injury.
Death is a Condition. Death occurs when all vital functions of a Character, biological or otherwise, have ceased. Their meat has died and their soul begins the process of passing into the Astral Space.
A Character under the effects of the Death Condition can no longer perform Actions nor can they communicate with the living or do anything else in the Meat Space.
This Condition can only removed by Abilities that specifically remove Death.
Diode Tagged
Condition.
A target afflicted with this condition is tagged with a traceable diode. For as long as the target remains marked by the diode, you, or anyone with the Item which applied this Condition, can Track the target with Advantage.
The diode, that is marking the target, can be located and destroyed with the appropriate skills, equipment or Acute E.C.M. Perception, cancelling the effect early.
Disintegrated
Condition - Injury.
Disintegrated is a Condition. A Character that is Disintegrated is reduced to a pile of dust and ash. Their meat has been completely atomised, with nothing left but particulate in the air, their soul begins the process of passing into the Astral Space.
A Character under the effects of the Disintegrated Condition can no longer perform Actions nor can they communicate with the living or do anything else in the Meat Space.
This Condition can only removed by Abilities that specifically remove Disintegrated.
Downed
Condition
The afflicted Target is unconscious, unable to move or otherwise act.
They can be awoken with the Help Action if they have more than 0 Health and Strain.
If the afflicted Target is healed, that will additionally remove this Condition.
Grappled
Condition.
The afflicted entity loses 1 Action Point and 1 Quick Action Point at the start of their Turn.
Additionally the entity can’t move away from the Grappler (The Character causing the Grappled Condition).
Furthermore the affected entity can not use 1 of their Hands/Hand Slots.
Held
Condition.
Held is a Condition with no inherent effects, Held most notably allows other effects to activate or is a requirement for some Abilities to be used, many such Abilities and effects come from the Meat Mastery.
Immobilised
Condition.
The afflicted entity loses 2 Action Points at the start of their Turn. They may not perform the Move Action nor may they generate Movement Points while afflicted.
Isotope Scanned
Condition.
The affflicted target is revealed, allowing all Enemies to draw Line of Sight to them.
Missile Locked
Condition.
All Enemies gain Advantage on Attacks with Missile weapons against the afflicted target. These weapons also ignore Line of Sight and Line of Effect.
(A Missile Weapon is any Weapon, Vehicle Component or Cyberware with the word “Missile” in it's name).
Paralyzed
Condition
The afflicted Target generates 3 less Action Points at the start of their Turn.
In addition the Target cannot perform the Move Action nor generate Movement Points while under the effects of this Condition
Prone
Prone is a Condition. If you are Prone, you are collapsed on the ground, deck or other surface, minimising your body profile or otherwise knocked flat.
A Target under the effects of Prone Condition causes all Attacks made against them within Adjacency to be performed under the effects of the Advantage Property. All Distant Attacks against them are performed under the effects of the Disadvantage Property instead.
In addition while under the effects of Prone moving costs twice as many MP.
The Prone Condition may be removed by using an Action to stand.
Stunned
Condition
The afflicted Target generates 4 less Action Points and 4 less Quick Action Points at the start of their Turn.
Scrambled
Condition.
A Target afflicted with this condition takes all Saves against any form of hacking or electronic warfare, including but not limited to Slicing or Netrunning Abilities with Disadvantage.
