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game_mechanics:damage [2025/05/02 13:47] – [Damage Types] mentlegame_mechanics:damage [2026/06/12 10:52] (current) – external edit 127.0.0.1
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 ====== Damage ====== ====== Damage ======
-How Health, Hull, Mana, Systems or Strain is lost, typically determined by rolling dice in a Damage Pool.+[[:Game Mechanics:Damage#Damage|Damage]] is a mechanical term that refers to the loss or reduction of <wrap preview>[[:Ratings]]</wrap> such as <wrap preview>[[:Ratings:Health]]</wrap><wrap preview>[[:Ratings:Mana]]</wrap> and <wrap preview>[[:Ratings:Strain]]</wrap>.
  
 +When [[:Game Mechanics:Damage#Damage|Damage]] is dealt, the [Active Player] determines their [[:Game Mechanics:Damage#Damage|Damage]] <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> by adding together their <wrap preview>[[:Game Mechanics:Definitions:Determination Die]]</wrap> and any relevant <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Modifiers]]</wrap>.
 +
 +Once the [[:Game Mechanics:Damage#Damage|Damage]] <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> is known, it is then <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigated]]</wrap>
 +
 +After <wrap preview>[[:Game Mechanics:Damage Mitigation]]</wrap>, [[:Game Mechanics:Damage#Damage|Damage]] is applied to the <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap> <wrap preview>[[:Ratings|Rating]]</wrap> based on the type of [[:Game Mechanics:Damage#Damage|Damage]] being done. This reduces that <wrap preview>[[:Ratings|Rating]]</wrap> by the <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigated]]</wrap> [[:Game Mechanics:Damage#Damage|Damage]] <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap>.
 +
 +Taking [[:Game Mechanics:Damage#Damage|Damage]] may have a number of effects such as causing <wrap preview>[[:Game Mechanics:Injury|Injuries]]</wrap>, <wrap preview>[[:Game Mechanics:Panic|Panics]]</wrap> or [Malfunctions] where <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap>.
 +
 +[[:Game Mechanics:Damage#Damage|Damage]] comes in a variety of types which determine what <wrap preview>[[:Ratings|Rating]]</wrap> they reduce and how they are <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigated]]</wrap>. Each [[:Game Mechanics:Damage#Damage|Damage]] type is listed and described below.
 ===== Damage Types ===== ===== Damage Types =====
-  * Meat Damage (Physical, stopped by Armour Supernatural Armour) +<WRAP group> 
-  * Magical (stopped by Ward) +<WRAP half column> 
-  Armour Piercing [A.P.] (stopped by Supernatural Armour) +==== Meat Damage ==== 
-  True (Stopped by nothing.). +{{page>[[:Game Mechanics:Damage:Meat Damage]]&noheader&inline}} 
-  Strain Damage (losing Strain) +==== Magic Damage ==== 
-  Mana Damage (losing Mana)+{{page>[[:Game Mechanics:Damage:Magic Damage]]&noheader&inline}} 
 +==== Armour Piercing Damage ==== 
 +{{page>[[:Game Mechanics:Damage:Armour Piercing Damage]]&noheader&inline}} 
 +</WRAP> 
 +<WRAP half column> 
 +==== True Damage ==== 
 +{{page>[[:Game Mechanics:Damage:True Damage]]&noheader&inline}} 
 +==== Strain Damage ==== 
 +{{page>[[:Game Mechanics:Damage:Strain Damage]]&noheader&inline}} 
 +==== Mana Damage ==== 
 +{{page>[[:Game Mechanics:Damage:Mana Damage]]&noheader&inline}} 
 +</WRAP> 
 +</WRAP>