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Damage

UNDER CONSTRUCTION

This page is currently being updated. The rules here may not be representative of the current intended game. if you are currently testing the game, check with your GM for clarification
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Damage Types

Meat Damage

Meat Damage

Meat Damage is a type of Damage.

When receiving Meat Damage a Character reduces their current Health by the [Active Player's] Damage Total. Should a Character receiving Meat Damage have any Barrier, the Damage is applied to that Barrier first.

Unless otherwise specified, all Damage is Meat Damage.

Meat Damage is Mitigated by both Armour and Supernatural Armour.

 

Magic Damage

Magic Damage

Magic Damage is a type of Damage.

When receiving Magic Damage a Character reduces their current Health by the [Active Player's] Damage Total. Should a Character receiving Magic Damage have any Barrier, the Damage is applied to that Barrier first.

Magic Damage is Mitigated by Ward.

 

Armour Piercing Damage

Armour Piercing Damage

Armour Piercing Damage is a type of Damage.

When receiving Armour Piercing Damage a Character reduces their current Health by the [Active Player's] Damage Total. Should a Character receiving Armour Piercing Damage have any Barrier, the Damage is applied to that Barrier first.

Armour Piercing Damage is Mitigated by Supernatural Armour.

 

True Damage

True Damage

True Damage is a type of Damage.

When receiving True Damage a Character reduces their current Health by the [Active Player's] Damage Total. Should a Character receiving True Damage have any Barrier, the Damage ignores that Barrier and is applied directly to Health.

True Damage cannot be Mitigated unless otherwise specified.

 

Strain Damage

Strain Damage

Strain Damage is a type of Damage.

When receiving Strain Damage a Character reduces their current Strain by the [Active Player's] Damage Total.

Strain Damage is Mitigated by Abilities including, but not limited to: Stubborn, Hardened and Unbreakable.

 

Mana Damage

Mana Damage

Mana Damage is a type of Damage.

When receiving Mana Damage, a Character reduces their current Mana by the [Active Player's] Damage Total.

Mana Damage cannot be Mitigated unless otherwise specified.

 
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