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Damage
UNDER CONSTRUCTION
This page is currently being updated. The rules here may not be representative of the current intended game. if you are currently testing the game, check with your GM for clarification.
[Damage] is a mechanical term that refers to the loss or reduction of [Ratings] such as [Health], [Mana] and [Strain].
When [Damage] is dealt, the [Active Player] determines their [Damage] [Total] by adding together their [Determination Die] and any relevant [Static Modifiers].
Once the [Damage] [Total] is known, it is then [Mitigated] .
After [Mitigation], [Damage] is applied to the [Appropriate] [Rating] based on the type of [Damage] being done. This reduces that [Rating] by the [Mitigated] [Damage] [Total].
Taking [Damage] may have a number of effects such as causing [Injuries], [Panics] or [Malfunctions] where [Appropiate].
[Damage] comes in a variety of types which determine what [Rating] they reduce and how they are [Mitigated]. Each [Damage] type is listed and described below
Damage Types
Meat Damage
Meat Damage is a type of Damage.
When receiving Meat Damage a Character reduces their current Health by the [Active Player's] Damage Total. Should a Character receiving Meat Damage have any Barrier, the Damage is applied to that Barrier first.
Unless otherwise specified, all Damage is Meat Damage.
Meat Damage is Mitigated by both Armour and Supernatural Armour.
Magic Damage
Magic Damage is a type of Damage.
When receiving Magic Damage a Character reduces their current Health by the [Active Player's] Damage Total. Should a Character receiving Magic Damage have any Barrier, the Damage is applied to that Barrier first.
Magic Damage is Mitigated by Ward.
Armour Piercing Damage
Armour Piercing Damage is a type of Damage.
When receiving Armour Piercing Damage a Character reduces their current Health by the [Active Player's] Damage Total. Should a Character receiving Armour Piercing Damage have any Barrier, the Damage is applied to that Barrier first.
Armour Piercing Damage is Mitigated by Supernatural Armour.
True Damage
True Damage is a type of Damage.
When receiving True Damage a Character reduces their current Health by the [Active Player's] Damage Total. Should a Character receiving True Damage have any Barrier, the Damage ignores that Barrier and is applied directly to Health.
True Damage cannot be Mitigated unless otherwise specified.
Strain Damage
Strain Damage is a type of Damage.
When receiving Strain Damage a Character reduces their current Strain by the [Active Player's] Damage Total.
Strain Damage is Mitigated by Abilities including, but not limited to: Stubborn, Hardened and Unbreakable.
Mana Damage
Mana Damage is a type of Damage.
When receiving Mana Damage, a Character reduces their current Mana by the [Active Player's] Damage Total.
Mana Damage cannot be Mitigated unless otherwise specified.
