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| game_mechanics:damage_mitigation:supernatural_armour [2026/03/24 11:34] – ms_wuntch | game_mechanics:damage_mitigation:supernatural_armour [2026/06/12 10:53] (current) – external edit 127.0.0.1 |
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| [[:Game Mechanics:Damage Mitigation:Supernatural Armour#Supernatural Armour|Supernatural Armour]] is a <wrap preview>[[:Game Mechanics:Damage Mitigation]]</wrap> <wrap preview>[[:Ratings|Rating]]</wrap> that is representative of an [Entities] strange and mystical forms of protection.\\ | [[:Game Mechanics:Damage Mitigation:Supernatural Armour#Supernatural Armour|Supernatural Armour]] is a <wrap preview>[[:Game Mechanics:Damage Mitigation]]</wrap> <wrap preview>[[:Ratings|Rating]]</wrap> that is representative of an [Entities] strange and mystical forms of protection.\\ |
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| [[:Game Mechanics:Damage Mitigation:Supernatural Armour#Supernatural Armour|Supernatural Armour]] reduces any [Meat Damage] and [Armour Piercing Damage] received by the total [[:Game Mechanics:Damage Mitigation:Supernatural Armour#Supernatural Armour|Supernatural Armour]] of the [Entity].\\ | [[:Game Mechanics:Damage Mitigation:Supernatural Armour#Supernatural Armour|Supernatural Armour]] reduces any <wrap preview>[[:Game Mechanics:Damage:Meat Damage]]</wrap> and <wrap preview>[[:Game Mechanics:Damage:Armour Piercing Damage]]</wrap> received by the total [[:Game Mechanics:Damage Mitigation:Supernatural Armour#Supernatural Armour|Supernatural Armour]] of the [Entity].\\ |
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| <wrap preview>[[:Character|Characters]]</wrap> have a base [[:Game Mechanics:Damage Mitigation:Supernatural Armour#Supernatural Armour|Supernatural Armour]] of 0. Additional [[:Game Mechanics:Damage Mitigation:Supernatural Armour#Supernatural Armour|Supernatural Armour]] can be gained from sources such as <wrap preview>[[:Masteries]]</wrap>, <wrap preview>[[:Items]]</wrap>, [Components] and the <wrap preview>[[:Jobs:Zerk]]</wrap> <wrap preview>[[:Jobs|Job]]</wrap>.\\ | <wrap preview>[[:Character|Characters]]</wrap> have a base [[:Game Mechanics:Damage Mitigation:Supernatural Armour#Supernatural Armour|Supernatural Armour]] of 0. Additional [[:Game Mechanics:Damage Mitigation:Supernatural Armour#Supernatural Armour|Supernatural Armour]] can be gained from sources such as <wrap preview>[[:Masteries]]</wrap>, <wrap preview>[[:Items]]</wrap>, [Components] and the <wrap preview>[[:Jobs:Zerk]]</wrap> <wrap preview>[[:Jobs|Job]]</wrap>.\\ |
| **Example**: Penny the Bouncer is a <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> 4 <wrap preview>[[:Jobs:Zerk]]</wrap>, she has the [[:Jobs:Zerk#Ungodly Toughness]] <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> giving her 4 [[:Game Mechanics:Damage Mitigation:Supernatural Armour#Supernatural Armour|Supernatural Armour]] as well as a [[:Items:Apparel:Apparel Mods:Weremink Lining]] in her <wrap preview>[[:Items:Apparel:]]</wrap> giving her an additional 1 for a total of 5.\\ | **Example**: Penny the Bouncer is a <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> 4 <wrap preview>[[:Jobs:Zerk]]</wrap>, she has the [[:Jobs:Zerk#Ungodly Toughness]] <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> giving her 4 [[:Game Mechanics:Damage Mitigation:Supernatural Armour#Supernatural Armour|Supernatural Armour]] as well as a [[:Items:Apparel:Apparel Mods:Weremink Lining]] in her <wrap preview>[[:Items:Apparel:]]</wrap> giving her an additional 1 for a total of 5.\\ |
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| Penny is <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successfully]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attacked]]</wrap> by a street punk with a [[:Items:Equipment:Weapons:Flash Pistol]], who deals 6 [Armour Piercing Damage]. Before it is assigned to Penny's <wrap preview>[[:Ratings:Health]]</wrap> or <wrap preview>[[:Ratings:Barrier]]</wrap> it is <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigated]]</wrap> first. Penny has 5 [[:Game Mechanics:Damage Mitigation:Supernatural Armour#Supernatural Armour|Supernatural Armour]] which <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigates]]</wrap> 5 of this [Armour Piercing Damage] reducing the total she would receive to her <wrap preview>[[:Ratings:Health]]</wrap> or <wrap preview>[[:Ratings:Barrier]]</wrap> to 1. | Penny is <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successfully]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attacked]]</wrap> by a street punk with a [[:Items:Equipment:Weapons:Flash Pistol]], who deals 6 <wrap preview>[[:Game Mechanics:Damage:Armour Piercing Damage]]</wrap>. Before it is assigned to Penny's <wrap preview>[[:Ratings:Health]]</wrap> or <wrap preview>[[:Ratings:Barrier]]</wrap> it is <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigated]]</wrap> first. Penny has 5 [[:Game Mechanics:Damage Mitigation:Supernatural Armour#Supernatural Armour|Supernatural Armour]] which <wrap preview>[[:Game Mechanics:Damage Mitigation|Mitigates]]</wrap> 5 of this <wrap preview>[[:Game Mechanics:Damage:Armour Piercing Damage]]</wrap> reducing the total she would receive to her <wrap preview>[[:Ratings:Health]]</wrap> or <wrap preview>[[:Ratings:Barrier]]</wrap> to 1. |
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