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game_mechanics:damage_mitigation [2025/09/28 09:58] – [Supernatural Armour] mentlegame_mechanics:damage_mitigation [2026/06/12 10:52] (current) – external edit 127.0.0.1
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 ====== Damage Mitigation ====== ====== Damage Mitigation ======
-There are a few of ways to reduce the Damage a Character takes to their [[:Shortcuts#Health]] and [[:Shortcuts#Barrier]] as listed below. \\ \\This reduction happens before any damage is applied to a Character+[[:Game Mechanics:Damage Mitigation#Damage Mitigation|Damage Mitigation]] is the reduction of <wrap preview>[[:Game Mechanics:Damage]]</wrap> recieved by an [Entity] before it is applied to the relevant <wrap preview>[[:Ratings|Rating]]</wrap>.\\ 
 +\\ 
 +Below you will find the three most common [[:Game Mechanics:Damage Mitigation#Types of Mitigation]] and how they apply
 +<WRAP group> 
 +<WRAP column half> 
 +==== Pre-Mitigation ==== 
 +{{page>[[:Game Mechanics:Damage Mitigation:Pre-Mitigation]]&noheader&inline}} 
 +</WRAP> 
 +<WRAP column half> 
 +==== Post-Mitigation ==== 
 +{{page>[[:Game Mechanics:Damage Mitigation:Post-Mitigation]]&noheader&inline}} 
 +</WRAP> 
 +</WRAP>
 ===== Types of Mitigation ===== ===== Types of Mitigation =====
 +
 +<WRAP group>
 +<WRAP column third>
 ==== Armour ==== ==== Armour ====
-As seen in the [[:Shortcuts]] page[[:Shortcuts#Armour]] only reduces [[:Damage#Meat Damage]] taken and is ignored by [[:Damage#Armour Piercing Damage]] and the much rarer [[:Damage#True Damage]]. +{{page>[[:Ratings:Armour]]&noheader&inline}} 
-==== Supernatural Armour ==== +</WRAP> 
-A much rarer type of armour, Supernatural Armour reduces all Damage taken (// bar [[:Damage#True Damage]] // ).+<WRAP column third>
 ==== Ward ==== ==== Ward ====
-[[:Shortcuts#Ward]] only reduces [[:Damage#Magic Damage]] taken.+{{page>[[:Ratings:Ward]]&noheader&inline}} 
 +</WRAP> 
 +<WRAP column third> 
 +==== Supernatural Armour ==== 
 +{{page>[[:Game Mechanics:Damage Mitigation:Supernatural Armour]]&noheader&inline}} 
 +</WRAP> 
 +</WRAP>