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| game_mechanics:damage_mitigation [2025/10/28 11:03] – adding preview mentle | game_mechanics:damage_mitigation [2026/06/12 10:52] (current) – external edit 127.0.0.1 | ||
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| ====== Damage Mitigation ====== | ====== Damage Mitigation ====== | ||
| - | There are a few of ways to reduce | + | [[:Game Mechanics: |
| + | \\ | ||
| + | Below you will find the three most common | ||
| + | <WRAP group> | ||
| + | <WRAP column half> | ||
| + | ==== Pre-Mitigation ==== | ||
| + | {{page>[[:Game Mechanics: | ||
| + | </WRAP> | ||
| + | <WRAP column half> | ||
| + | ==== Post-Mitigation ==== | ||
| + | {{page>[[:Game Mechanics: | ||
| + | </WRAP> | ||
| + | </ | ||
| ===== Types of Mitigation ===== | ===== Types of Mitigation ===== | ||
| + | |||
| + | <WRAP group> | ||
| + | <WRAP column third> | ||
| ==== Armour ==== | ==== Armour ==== | ||
| - | As seen in the <wrap preview>[[:Shortcuts]]</wrap> page, [[: | + | {{page>[[:Ratings: |
| - | ==== Supernatural Armour ==== | + | </WRAP> |
| - | A much rarer type of armour, Supernatural Armour reduces all Damage taken (// with [[: | + | <WRAP column third> |
| ==== Ward ==== | ==== Ward ==== | ||
| - | [[:Shortcuts#Ward]] | + | {{page>[[:Ratings:Ward]]& |
| + | </ | ||
| + | <WRAP column third> | ||
| + | ==== Supernatural Armour ==== | ||
| + | {{page>[[:Game Mechanics: | ||
| + | </ | ||
| + | </ | ||
