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Damage Mitigation
[Damage Mitigation] is the reduction of [Damage] recieved by an [Entity] before it is applied to the relevant [Rating].
Types of Mitigation
Armour
Ward
Supernatural Armour
Supernatural Armour is a Damage Mitigation Rating that is representative of an [Entities] strange and mystical forms of protection.
Supernatural Armour reduces any Meat Damage and Armour Piercing Damage received by the total Supernatural Armour of the [Entity].
Characters have a base Supernatural Armour of 0. Additional Supernatural Armour can be gained from sources such as Masteries, Items, [Components] and the Zerk Job.
Please Note: As per [Universal Rule #4] Supernatural Armour, provided by differently named sources, does Stack.
Example: Penny the Bouncer is a Rank 4 Zerk, she has the Ungodly Toughness Ability giving her 4 Supernatural Armour as well as a Weremink Lining in her Apparel giving her an additional 1 for a total of 5.
Penny is Successfully Attacked by a street punk with a Flash Pistol, who deals 6 Armour Piercing Damage. Before it is assigned to Penny's Health or Barrier it is Mitigated first. Penny has 5 Supernatural Armour which Mitigates 5 of this Armour Piercing Damage reducing the total she would receive to her Health or Barrier to 1.
Armour
As seen in the Shortcuts page, Armour only reduces Meat Damage taken and is ignored by Armour Piercing Damage and the much rarer True Damage.
Supernatural Armour
A much rarer type of armour, Supernatural Armour reduces all Damage taken ( with True Damage being the exception ).
Ward
Ward only reduces Magic Damage taken.
