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Damage Mitigation

[Damage Mitigation] is the reduction of [Damage] recieved by an [Entity] before it is applied to the relevant [Rating].

Types of Mitigation

Armour

Armour is a Damage Mitigation Rating that is representative of an [Entities] ability to absorb physical harm.

Armour reduces any Meat Damage received by the total Armour of the [Entity].

Characters and [Vehicles] have a base Armour of 0. Additional Armour can be gained from sources such as Racial Abilities, Masteries, Items and [Components].

Please Note: As per [Universal Rule #4] Armour, provided by differently named sources, does Stack.

Example: Penny the Bouncer has Medium Combat Armour giving her 4 Armour and a Combat Barricade giving her an additional 4 Armour for a total of 8.

Penny is Successfully Attacked by a ganger with a Pistol, who deals 10 Meat Damage. Before it is assigned to Penny's Health or Barrier it is Mitigated first. Penny has 8 Armour which Mitigates 8 of this Meat Damage reducing the total she would receive to her Health or Barrier to 2.

 

Ward

Ward is a Damage Mitigation Rating that is representative of an [Entities] ability to deflect the worst of magical blows.

Ward reduces any Magic Damage received by the total Ward of the [Entity].

Characters have a base Ward equal to their Smarts plus their Panache. Additional Ward can be gained from sources such as Masteries, Items and [Components].

Please Note: As per [Universal Rule #4] Ward, provided by differently named sources, does Stack.

Example: Penny the Bouncer has Medium Combat Armour giving her 2 Ward and a base Ward Rating of 12 for a total of 14.

Penny is Successfully Attacked by a cyber-wiz with a Magic Wand, who deals 19 Magic Damage. Before it is assigned to Penny's Health or Barrier it is Mitigated first. Penny has 14 Ward which Mitigates 14 of this Magic Damage reducing the total she would receive to her Health or Barrier to 5.

 

Supernatural Armour

Supernatural Armour

Supernatural Armour is a Damage Mitigation Rating that is representative of an [Entities] strange and mystical forms of protection.

Supernatural Armour reduces any Meat Damage and Armour Piercing Damage received by the total Supernatural Armour of the [Entity].

Characters have a base Supernatural Armour of 0. Additional Supernatural Armour can be gained from sources such as Masteries, Items, [Components] and the Zerk Job.

Please Note: As per [Universal Rule #4] Supernatural Armour, provided by differently named sources, does Stack.

Example: Penny the Bouncer is a Rank 4 Zerk, she has the Ungodly Toughness Ability giving her 4 Supernatural Armour as well as a Weremink Lining in her Apparel giving her an additional 1 for a total of 5.

Penny is Successfully Attacked by a street punk with a Flash Pistol, who deals 6 Armour Piercing Damage. Before it is assigned to Penny's Health or Barrier it is Mitigated first. Penny has 5 Supernatural Armour which Mitigates 5 of this Armour Piercing Damage reducing the total she would receive to her Health or Barrier to 1.

 

Armour

As seen in the Shortcuts page, Armour only reduces Meat Damage taken and is ignored by Armour Piercing Damage and the much rarer True Damage.

Supernatural Armour

A much rarer type of armour, Supernatural Armour reduces all Damage taken ( with True Damage being the exception ).

Ward

Ward only reduces Magic Damage taken.

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