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| game_mechanics:definitions:dice [2026/01/07 15:06] – ms_wuntch | game_mechanics:definitions:dice [2026/08/12 08:54] (current) – ms_wuntch | ||
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| ====== Dice ====== | ====== Dice ====== | ||
| - | A [[:Game Mechanics: | + | [[: |
| \\ | \\ | ||
| Meat Space uses a set of commonly available polyhedral [[:Game Mechanics: | Meat Space uses a set of commonly available polyhedral [[:Game Mechanics: | ||
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| \\ | \\ | ||
| <WRAP safety> | <WRAP safety> | ||
| - | //**Wuntches | + | //**Wuntch' |
| - | While these dice are the recommended way to generate results, your table may have alternatives such as digital rollers, alternative shapes, and or novelty dice. As long as these alternatives are generating results with like values (ie. when prompted to do D8 damage, using something that can only generate results from 1 to 8) and the table agrees they are appropriate, | + | While these dice are the recommended way to generate results, your table may have alternatives such as digital rollers, alternative shapes, and or novelty dice. As long as these alternatives are generating results with like values (ie. when prompted to do D8 damage, using something that can only generate results from 1 to 8) and the table agrees they are appropriate, |
| </ | </ | ||
