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game_mechanics:definitions:hardpoint_tax [2025/11/17 12:39] – created mentlegame_mechanics:definitions:hardpoint_tax [2026/06/12 10:53] (current) – external edit 127.0.0.1
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 ====== Hardpoint Tax ====== ====== Hardpoint Tax ======
-The total amount of <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> required to [Install] an [Item Upgrade], <wrap preview>[[:Cyberware]]</wrap>, or [Vehicle Component]. Once installed, the listed amount of <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> are reserved on that <wrap preview>[[:Items|Item]]</wrap>, <wrap preview>[[:Character]]</wrap>, or [Vehicleuntil removed.\\+The [[:Game Mechanics:Definitions:Hardpoint Tax#Hardpoint Tax|Hardpoint Tax]] is the amount of <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> required to [Install] [Mod], <wrap preview>[[:Cyberware]]</wrap>, or [Component]. To [Install] the [Mod][Cyberware] or [Component], you must spend the amount of [Hardpoints] listed under the [[:Game Mechanics:Definitions:Hardpoint Tax#Hardpoint Tax|Hardpoint Tax]] from the <wrap preview>[[:Items|Item]]</wrap>, <wrap preview>[[:Character]]</wrap>, or [Vehicle's] <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap>. Should a [Mod], <wrap preview>[[:Cyberware]]</wrap>, or [Componentbe removed, any <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> spent in this manner are refunded. \\
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-If the [[:Game Mechanics:Definitions:Hardpoint Tax#Hardpoint Tax|Hardpoint Tax]] of an [Item Upgrade], <wrap preview>[[:Cyberware]]</wrap>, or [Vehicle Component] is greater than the current <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> of the <wrap preview>[[:Items|Item]]</wrap>, <wrap preview>[[:Character]]</wrap>, or [Vehicle] you wish to [Install] install it in, then you can not, unless stated otherwise.\\+If the [[:Game Mechanics:Definitions:Hardpoint Tax#Hardpoint Tax|Hardpoint Tax]] of [Mod], <wrap preview>[[:Cyberware]]</wrap>, or [Component] is greater than the current <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> of the <wrap preview>[[:Items|Item]]</wrap>, <wrap preview>[[:Character]]</wrap>, or [Vehicle] you wish to [Install] it in, then you can not [Install] it.\\
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-**Example**: [[:Items:Equipment:Weapons:Light Revolver]] by base has 3 <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap>2 are already being taxed by a previously [Installed] [[:Items:Equipment:Equipment Upgrades:A.P Rounds]] upgrade, so if we were to try to [Install] an [[:Items:Equipment:Equipment Upgrades:Underslung 'Nade Launcher]] we would be unable to as it taxes us more <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> and we only have 1 left.+**Example**: Shelby'[[:Items:Equipment:Weapons:Light Revolver]] has 3 <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap>2 are already being taxed by a previously [Installed] [[:Items:Equipment:Equipment Upgrades:A.PRounds]] [Mod]. If they were to try to [Install] an [[:Items:Equipment:Equipment Upgrades:Underslung 'Nade Launcher]] [Mod], they would be unable to do so as it requires 2 <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> and there is only have 1 remaining. Therefore Shelby would have to find a [Mod] that only has a [[:Game Mechanics:Definitions:Hardpoint Tax#Hardpoint Tax|Hardpoint Tax]] of 1 or less to further enhance their [[:Items:Equipment:Weapons:Light Revolver]].