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| game_mechanics:definitions:hardpoint_tax [2025/11/17 14:07] – ashuman | game_mechanics:definitions:hardpoint_tax [2026/06/12 10:53] (current) – external edit 127.0.0.1 |
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| ====== Hardpoint Tax ====== | ====== Hardpoint Tax ====== |
| The Hardpoint Tax is the total amount of <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> required to [Install] an [Item Upgrade], <wrap preview>[[:Cyberware]]</wrap>, or [Vehicle Component]. To [Install] the [Mod], [Cyberware] or [Component], you must spend the amount of [Hardpoints] listed under the [[:Game Mechanics:Definitions:Hardpoint Tax#Hardpoint Tax|Hardpoint Tax]] from the <wrap preview>[[:Items|Item]]</wrap>, <wrap preview>[[:Character]]</wrap>, or [Vehicle's] <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap>. Should a [Mod], <wrap preview>[[:Cyberware]]</wrap>, or [Component] be removed, any <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> spent in this manner are refunded. \\ | The [[:Game Mechanics:Definitions:Hardpoint Tax#Hardpoint Tax|Hardpoint Tax]] is the amount of <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> required to [Install] a [Mod], <wrap preview>[[:Cyberware]]</wrap>, or [Component]. To [Install] the [Mod], [Cyberware] or [Component], you must spend the amount of [Hardpoints] listed under the [[:Game Mechanics:Definitions:Hardpoint Tax#Hardpoint Tax|Hardpoint Tax]] from the <wrap preview>[[:Items|Item]]</wrap>, <wrap preview>[[:Character]]</wrap>, or [Vehicle's] <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap>. Should a [Mod], <wrap preview>[[:Cyberware]]</wrap>, or [Component] be removed, any <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> spent in this manner are refunded. \\ |
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| If the [[:Game Mechanics:Definitions:Hardpoint Tax#Hardpoint Tax|Hardpoint Tax]] of an [Item Upgrade], <wrap preview>[[:Cyberware]]</wrap>, or [Vehicle Component] is greater than the current <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> of the <wrap preview>[[:Items|Item]]</wrap>, <wrap preview>[[:Character]]</wrap>, or [Vehicle] you wish to [Install] it in, then you can not [Install] it.\\ | If the [[:Game Mechanics:Definitions:Hardpoint Tax#Hardpoint Tax|Hardpoint Tax]] of a [Mod], <wrap preview>[[:Cyberware]]</wrap>, or [Component] is greater than the current <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> of the <wrap preview>[[:Items|Item]]</wrap>, <wrap preview>[[:Character]]</wrap>, or [Vehicle] you wish to [Install] it in, then you can not [Install] it.\\ |
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| **Example**: Shelby's [[:Items:Equipment:Weapons:Light Revolver]] has 3 <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap>. 2 are already being taxed by a previously [Installed] [[:Items:Equipment:Equipment Upgrades:A.P. Rounds]] [Mod]. If they were to try to [Install] an [[:Items:Equipment:Equipment Upgrades:Underslung 'Nade Launcher]] [Mod], they would be unable to do so as it requires 2 <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> and there is only have 1 remaining. Therefore Shelby would have to find a [Mod] that only has a [[:Game Mechanics:Definitions:Hardpoint Tax#Hardpoint Tax|Hardpoint Tax]] of 1 or less to further enhance their [[:Items:Equipment:Weapons:Light Revolver]]. | **Example**: Shelby's [[:Items:Equipment:Weapons:Light Revolver]] has 3 <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap>. 2 are already being taxed by a previously [Installed] [[:Items:Equipment:Equipment Upgrades:A.P. Rounds]] [Mod]. If they were to try to [Install] an [[:Items:Equipment:Equipment Upgrades:Underslung 'Nade Launcher]] [Mod], they would be unable to do so as it requires 2 <wrap preview>[[:Game_Mechanics:Definitions:Hardpoints]]</wrap> and there is only have 1 remaining. Therefore Shelby would have to find a [Mod] that only has a [[:Game Mechanics:Definitions:Hardpoint Tax#Hardpoint Tax|Hardpoint Tax]] of 1 or less to further enhance their [[:Items:Equipment:Weapons:Light Revolver]]. |
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