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Hardpoint Tax
The total amount of Hardpoints required to [Install] an [Item Upgrade], Cyberware, or [Vehicle Component]. Once installed, the listed amount of Hardpoints are reserved on that Item, Character, or [Vehicle] until removed.
If the Hardpoint Tax of an [Item Upgrade], Cyberware, or [Vehicle Component] is greater than the current Hardpoints of the Item, Character, or [Vehicle] you wish to [Install] it in, then you can not, unless stated otherwise.
Example: A Light Revolver by base has 3 Hardpoints, 2 are already being taxed by a previously [Installed] A.P Rounds upgrade, so if we were to try to [Install] an Underslung 'Nade Launcher we would be unable to as it taxes us 2 more Hardpoints and we only have 1 left.
