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Property
Properties are modifiers that specifically impact Dice Pools. This adds additional effects, both positive and negative, based on the [Results] generated and if they meet the specific requirements of the Property in question. This can cause effects such as [Re-Rolling] [Die], adding or subtracting [Die] from the Dice Pool or causing [Critical Success] or [Critical Failure].
A Dice Pool can have multiple [Properties]. Should a Dice Pool be effected by opposing [Properties], as detailed below, the effects of those [Properties] cancel each other out and the [Roll] is performed without either effect. The Dice Pool still has those [Properties], it just doesn't gain the effects.
Example: A Check performed under the effects of both of the Advantage and Disadvantage [Properties] would cancel each other out, causing you to only roll a single D20 instead of two. However, the Dice Pool would still be under the effects of both the Advantage and [Disadvantage] [Properties].
The Properties and their opposites
Fortuitous
Trait - Property
Should you achieve Critical Success, you benefit from additional effects beyond those normally applied by a Critical Success.
These benefits will be defined by the Item, Ability, etc conferring this Property.
Example: When rolling an Attack with say a Reaper and you were to roll a Critical Success it would cause the Target to immediately receive an Injury instead of taking the normal Damage.
| Positive Properties | Negative Properties |
|---|---|
| Fortuitous | Dangerous |
| Advantage | Disadvantage |
| Trusty | Fickle |
| Reliable | Unreliable |
| Fine | Poor |
| Exploding | Imploding |
| Doubles | Troubles |
| Perfection | Imperfection |
Dangerous
Trait - Property
Should you achieve Critical Failure, you suffer additional consequences beyond those normally applied by a Critical Failure.
These consequences will be defined by the Item, Ability, etc conferring this Property.
Example: When rolling an Attack with a Pistol, should you achieve a Critical Failure, it would cause a Weapon Jam meaning the pistol would immediately lose all of its Ammo. This is in addition to Failing the Attack against the original Target as normal for a Critical Failure.
Upgrading Properties
When Upgrading a Property, advance along the appropiate progression list from your starting Property. Moving once per Upgrade.
Example: Olivine the Oricalcai is performing a Study Check under the effects of the Advantage Property due to his Mastery of Thought Ability. His ally Ted performs the Help Action to give Olivine another instance of Advantage. Due to Mastery of Thought Olivine's Advantage is Upgraded to Reliable. This means Olivine's Study Check is now under the effects of both the Reliable and Advantage Properties.
The same would be true in the case of Disadvantage being Upgraded to Unreliable.
