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| game_mechanics:definitions:target [2026/06/23 11:16] – ms_wuntch | game_mechanics:definitions:target [2026/07/17 09:55] (current) – removed ms_wuntch |
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| ====== Target ====== | |
| [[:Game Mechanics:Definitions:Target#Target|Target]] is a mechanical term that refers to any valid recipient of an effect. This effect can be caused by, but is not limited to, <wrap preview>[[:Game Mechanics:Actions]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Ability|Abilities]]</wrap> and <wrap preview>[[:Items]]</wrap>. Such recipients include but are not limited to <wrap preview>[[:Game Mechanics:Definitions:Character|Characters]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Vehicle|Vehicles]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Group|Groups]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Ally|Allies]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Enemy|Enemies]]</wrap>.\\ | |
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| When an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> applies an effect to a [[:Game Mechanics:Definitions:Target#Target]], it may affect any <wrap preview>[[:Game Mechanics:Definitions:Entity|Entity Type]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Physiology]]</wrap>. The term [[:Game Mechanics:Definitions:Target#Target|Target]] is the broadest term and is intended to mean that the effect can affect anything, unless the effect specifies otherwise. | |
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