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| game_mechanics:definitions:upkeep [2025/08/05 11:32] – created mentle | game_mechanics:definitions:upkeep [2026/07/02 09:49] (current) – ms_ash |
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| ====== Upkeep ====== | ====== Upkeep ====== |
| The Cost in IFSS standard Credits that must be paid at the end of the 10 day Cycle to keep the Item operational. if the Upkeep is not paid you still keep the Item but i cannot be used and offers no benefits until the Upkeep is paid. (//this can be done anytime as Appropiate//) | [[:Game Mechanics:Definitions:Upkeep#Upkeep]] represents the ongoing costs of keeping your [[:Items:Equipment]], [[:Cyberware]], [Vehicles], ammunition and other purchased goods and services operational. Fuel must be bought, licences renewed, software updated, ammunition replaced and moving parts maintained. Nothing lasts forever, and in the [Federation], somebody always sends the bill. |
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| | At the start of each [Cycle], pay the [[:Game Mechanics:Definitions:Upkeep#Upkeep]] for any [[:Items]], [[:Cyberware]], [Components], [Vehicles], [[:Game Mechanics:Definitions:Ability|Abilities]] or other goods and services you wish to use during the upcoming [Cycle]. |
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| | Paying [[:Game Mechanics:Definitions:Upkeep#Upkeep]] is optional. However, until its [[:Game Mechanics:Definitions:Upkeep#Upkeep]] is paid, an [[:Items]], [[:Cyberware]], [Components], [Vehicles], [[:Game Mechanics:Definitions:Ability|Abilities]] or other goods and service provides no rules or benefits. [:Game Mechanics:Definitions:Upkeep#Upkeep]] may be paid at any time to restore its functionality, though repeatedly neglecting maintenance may have additional consequences, as [[:Game Mechanics:Definitions:Appropriate]]. |